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Recent content by Beerpyrs

  1. B

    Modifying items possible via SQL or the fdb files?

    Setup the objecteditor as explained in mupus tutorial.
  2. B

    Mounts

    Itempreview is not auto updating from the client files. It has its own addon database. You would need to update this for it to show new items.
  3. B

    Modifying House Keeper Attributes?!

    They modified the housekeeper starting values in the fdb.
  4. B

    Expanding the magic wardrobe.

    You must be registered for see element. This is how mine looks & everything is working fine. Maximum is 10 pages & 10 sets total.
  5. B

    change AC sell cost

    He's not talking about the cost of items once it's sold, but the cost of when you actually list an item on the auction house. Which there is no ini for, its hardcoded in the source as mentioned above.
  6. B

    change AC sell cost

    Source code. int TaxMoney = int ( float( OrgDB->Cost ) * Item.Count * float( LiveTime / 240 )*0.006 );
  7. B

    change AC sell cost

    Client has nothing to do with it, else players could adjust the value and pay no tax. The money is taken by the server before it's sent back. Should be a variable inside the datacenter.ini iirc. Unless you mean the listing cost?
  8. B

    [RELEASE] One For All x64 6.5.2 Full Release

    I mean, it's 1 solution for a problem that exists in the source code xD Far from the ideal fix though ^^. But yea, you do you :dancemental:
  9. B

    [RELEASE] One For All x64 6.5.2 Full Release

    Yea the object editor had a small issue with it. As you know. It's a simple fix since source is released. Also doesn't really break the game since it supports 7 digit IDs anyway. Not sure why you're trashing the entire release as being broken over one tool, not even the main thing having an...
  10. B

    [RELEASE] One For All x64 6.5.2 Full Release

    If you bothered to read the thread you'd have found multiple download links for them ;)
  11. B

    [RELEASE] One For All x64 6.5.2 Full Release

    Enable attack flag xD
  12. B

    +20 up to 30

    The data is loaded, nothing is done with it. You need to add the logic behind it for it to work.
  13. B

    coloring the characterframe stats for 64 bit client

    Putting into interface.fdb will work assuming the path is correct inside.
  14. B

    coloring the characterframe stats for 64 bit client

    Your download includes the file "chatframe.lua" the file that this is stored in is the characterframe.lua.
  15. B

    [RELEASE] One For All x64 6.5.2 Full Release

    SaveRoleData / LoadRoleData charname
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