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Recent content by billsonnn

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    Project Cortex

    Its 48 / 0.19
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    Project Cortex

    I used to do my hit registration similar to this as well, its pretty inefficient. I suggest instead creating a hitmap and storing 1 hitmap for each texture (your texture should ofc be reusable). Here's the order of how it should work 1) Before wasting any resources make sure the (x, y) being...
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    Project Horizon - Fullstack JVM Habbo Emulation

    Sulake uses Spring for their server as well, so this should be interesting. Good luck with your project! I'm here if you need any assistance, I'm not the best with Java but I know my packets.
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    Project Cortex

    Yes, those type of gates use a special "transitionTo & transitionFrom" animation. Will have to code special support for it. It will have states 0 / 1, with transitions of 100 / 101
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    Asteroid Project [HTML5, Angular, Node, Socket]

    Habbo actually DOES use an image for the floor tiles. The plane parser creates a bunch of rectangles (100+ if needed), places this image: You must be registered for see element. on top of it, then skews the rectangles to appear isometric. Also to add, even the door is an image that is then made...
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    Official [MEGATHREAD] Habbo 2020

    Re: [MEGATHREAD] Habbo shows first look of the new UI I think you will be able to play it the same way you can play hotel hideaway in the browser: You must be registered for see element.
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    [Help] Align Habbo players body parts properly

    I have a lot of experience with replicating the habbo client, would love to see your work! If you need anything add me on Discord: Billsonnn#0352
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    Remove trophy interface to furni

    For something like this you actually have to change the logic type, not the visualization type. Here some information for both: If you open up the swf there is a file within it called furniname_visualization.bin At the top of the file you will see: <visualizationData type=""> Type is the...
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    Official [MEGATHREAD] Habbo 2020

    Re: [MEGATHREAD] Habbo shows first look of the new UI I think they've ran back to the drawing board...
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    Holo5 - HTML5 Engine [NodeJS, TS, Sass, MySQL]

    The room layouts aren't images & aren't contained within the swf. They are just a string of letters / numbers and the client decides how to draw it.
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    HTML5 Build Where To Start

    You must be registered for see element. This is my emulator written in Node. I do also have an HTML5 client but it is not yet available. This server is compatible with both the flash client & and html5.
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    Project Nitro [ Node | TypeScript | TypeORM | WebSockets ]

    I'll check it out! I have done testing and performance has been great, but haven't done anything to crazy yet... Didn't really think about child processes as JS is single threaded so didn't bother looking into anything like that.
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    change the size of the browser

    Its dynamic, when resized it sends a packet to the emulator that saves the sizing for each user. I wouldn't recommend modifying the SWF for this specific window.
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    SWF source code - PRODUCTION-201611291003-338511768

    @Emily Beny & I don’t get these problems. Checkout the compiler I included on my git for this project. I pulled it out of FlashDevelop. Run the start.bat You must be registered for see element.
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    Project Nitro [ Node | TypeScript | TypeORM | WebSockets ]

    Project Nitro Background Project Nitro was started in November 2018 originally written in Java. After playing with Java for a couple months I got the urge to want to move everything I've done into Node. The Node community was lacking and we already had a few Java projects going and I wanted to...
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