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Recent content by Cainan

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    PT Source x64 + DX11 + SLikeNet + RmlUI

    ... You really don't get it, do you? What im saying is that, the & just accepts power of two tick rating... Is that really hard to understand? If I do something like: if ( (Tick & 3) == 0 ), Every 4 ticks will succeed. And that's it, the same as 0x3F (every 64 ticks), the same as 0x3FF (Every...
  2. C

    PT Source x64 + DX11 + SLikeNet + RmlUI

    Okay, the maths behind the operations you really don't need to understand. Just put in your mind, And (&) works with (power of two) tick rates, just test it with -1 and it is done, but the module operator (%) works with anything you want, the difference is just performance. The if(cnt > 70 * 2)...
  3. C

    PT Source x64 + DX11 + SLikeNet + RmlUI

    As I was saying, just use the module operator (%) for any other case you want. // Every 4 ticks, the condition will succeed. if ((MyTickCounter % 4) == 0) { Do_Something(); } // Every 187 ticks, the condition will succeed. if ((MyTickCounter % 187) == 0) { Do_SomethingElse(); }
  4. C

    PT Source x64 + DX11 + SLikeNet + RmlUI

    Bitwise And operator works like that. I would say that it is not supposed to be used as a tick rate management, instead use the module operator % for other cases. Bitwise And operator is just faster, does not use any division nor multiply.
  5. C

    PT Source x64 + DX11 + SLikeNet + RmlUI

    Okay, lets do the math: Every 100ms the function srPlayMain() gets called, but it is not important at all, because it has a fixed time step of 70 ticks per second, you can see by the variable called "Fps". Sooo, every (0x3F + 1) tick counter the condition will succeed, and so on... This means...
  6. C

    PT Source x64 + DX11 + SLikeNet + RmlUI

    Many pristons tick rates are not the same, so it is not possible to rely on sleep. Also, the sleep method is not accurate enough to provide that kind of mechanism as it does give its time slice (Threading).
  7. C

    Reversing number

    Can you give me ur Skype? Well, i know the Object but i can't render it if i dont know the Vértices.
  8. C

    Reversing number

    We already know about this "Hash Method", we need to decode it from a number to a string. Well, i guess we dont need new hash's anymore, but we need help with .nif files. (PathFinding)
  9. C

    Anti Buum! Informations.

    Hi, i have no server, so did not get any Buum attack. I'm just commenting, and if you can send me this dump file, i would appreciate.
  10. C

    Anti Buum! Informations.

    Hi, i'm brazilian and i want to say: my english is bad. I am searching for the packet responsible for the Buum in the source code that have released in the forum, and i found it...Now, i want to share some information about that. First: The address referenced in the "Server Exploit - Remote...
  11. C

    INX Converter

    Can you explain more about that file? if so, how do i use it to my advantage?
  12. C

    INX Converter

    Is possible to use this in .inx of armors?
  13. C

    Server Exploit - Remote Crash

    Sheen, eu sou o Cainan do Forum BR, e vi o topico AntiBumm SvSide postado pelo JP. Prog disse que para reproduzir o Buum, basta enviar isso : $3000000085004748FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF, mas como nao sou...
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