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Recent content by cus

  1. cus

    Self Buff via NPC (5k pa more)

    that's correct, this source code is not entirely complete but very easy to finish it check GLCharMsg.cpp
  2. cus

    [HELP]Party finder

    You must be registered for see element.
  3. cus

    [Help] Talisman no Add stats

    GLogixExPC.cpp GLCHARLOGIC::SUM_ITEM () disable this line if ( sItem.sBasicOp.emItemType==ITEM_CHARM ) continue; //if ( sItem.sBasicOp.emItemType==ITEM_CHARM ) continue;
  4. cus

    Self Buff via NPC (5k pa more)

    missing in the src
  5. cus

    About FileCrypt Key

    yes can
  6. cus

    where to change this color in text box chat

    BasicChatRightBodyEx.cpp case CHAT_SYSTEM: dwTempColor = NS_UITEXTCOLOR::LIGHTSKYBLUE;
  7. cus

    [HELP] IGN Becomes Spaces or Blanks

    you can try this $AC00~D7A3 $0021~002F $003A~0040 $005B~0060 $007B~10FB $1E00~312C $3190~9FA5 $E801~FF0F $FF1A~FF20 $FF3B~FF40 $FF5B~FF9F $FFE0~FFFD this can allow English name and one more thing, you can check guild nickname by gmtool then add bad words below [CHAR]
  8. cus

    [HELP] IGN Becomes Spaces or Blanks

    this happens when the players input incorrect words into the guild nickname so you can avoid it by allowing only English names moblogic2.bin
  9. cus

    Self Buff via NPC (5k pa more)

    default.charclass
  10. cus

    last inventory slot

    premium box
  11. cus

    GameGuard Which website is your ideal way to protect against cheaters?

    Gameguard/hackShield may be bypassed. Implementing code validation directly into your source code features is a more effective solution, I think so.
  12. cus

    I would like to ask all fellow developers to share their views on the stamina system.

    you can try to search the keyword is CVNGainSysGauge
  13. cus

    I would like to ask all fellow developers to share their views on the stamina system.

    this feature long time ago as I remember then was removed, it had a time gauge on the top right looks same bonus gauge nowdays
  14. cus

    [HELP] The character is standing when using a mount

    yes but check ur default.charclass to see correct chf name
  15. cus

    [HELP] The character is standing when using a mount

    missing correct animation, check ur animation and chf
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