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Recent content by Donnchadh

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    Culture Points on Speed Servers

    Greetings folks. It is clear that the culture point requirements for expansion are hard-coded based on standard or x3 speed servers. Would it unbalance this if rather than this hard-coding being in place with the use of fast or slow expansion, that the culture point requirements are actually...
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    [Full Repack] Map and LargeMap 100% OK !

    Re: karte.php and karte2.php The easiest way to fix that link is to edit unx.js. Change: var ue=document.getElementById('map_makelarge');if(ue){ue.onclick=ve;} to: var ue=document.getElementById('map_makelarge');//if(ue){ue.onclick=ve;} Of course, the large map doesn't centre correctly...
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    Doubling troops and attacks fixed

    Mate, my post wasn't meant to be a criticism :D: We've known the fix for a while, just haven't had a chance to act upon it. I'll see if I can find time to amend all the functions in Automation tomorrow sometime. For some reason, I'm struggling to find time to code at the moment. Damn this...
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    Doubling troops and attacks fixed

    Well done that man, about time someone returned those locking mechanisms. Only downside.... you've updated an old Automation.php script. Latest order for automation is: public function Automation() { $this->ClearUser(); $this->ClearInactive()...
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    Storage Multiplier

    DOH! forgot to update the finishAll function in Building.php. Giting shortly. Donn.
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    Storage Multiplier

    OK, I can see the images when I browse this site from my home PC. So, question.... did you start these villages from scratch after the storage multiplier was configured? ALL the storage multiplier does is (a) multiply the current and next storage values displayed in the granary/warehouse and...
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    Show ALL troops in dorf3.php / half fixed

    No worries... had me scratching my head for a moment or two, as I have my max execution out passed 30 secs. (I should set it back, even creating a 400x400 takes bugger all on my server). Cheers, Donn.
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    [MOD] Statistics in the game menu

    Re: Statistics in the game menu OK, I'll spell it out for you. People, particularly non-programmers, should not be expected to inspect every line of code to find out if COMPLETELY overwriting a file that is used on every page in the game is something they want to do. I can happily diff the...
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    Storage Multiplier

    What are we looking at? There's a blank between "understand" and "Don't" Donn.
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    TaTaR wars 2 work 100%

    What is TaTar wars 2 and why is it being discussed here? Inquiring minds need to know! Donn.
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    [MOD] Statistics in the game menu

    Re: Statistics in the game menu Not a problem at all! We can tweak it to make function calls. No time like the present to learn though... if only by imitation of other template files (and there's one or two). What does this do that the other one didn't? Cheers, Donn.
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    Show ALL troops in dorf3.php / half fixed

    Completely changed and GitHub'd to avoid the nasty execution loop that was introduced. Cheers, Donnchadh.
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    The New Travian TravianX bot

    Also, a very brave person releasing a bot on ever-changing/still under development code. Who knows what change in the HTML we'll invent! Mental note: randomly change link names, form names, form fields etc each week. Donn.
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    [MOD] Statistics in the game menu

    Re: Statistics in the game menu And this improves/changes what? Please explain any changes etc that code posts make. Also, direct SQL queries in template files are BAD. Please reference functions in the Database php file. Regards, Donnchadh.
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    Show ALL troops in dorf3.php / half fixed

    No probs, I know the feeling. Too many things to do, too little time! Donn.
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