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Recent content by drz

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    [Release] PT Source 2012 (Visual Studio 2013) Fixed

    The Console is attachet in WinMain You must be registered for see element. If you not able the build without debug rome. just remove here.
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    Community spirit - "Off Topic"

    Still there.. Sometimes ;)
  3. D

    Getting PT Source to read 94kb inx files

    Just double the size of ItemCodeList in smMOTIONINFO....
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    PT encryption Protocol

    Sheen will fix that error. Thanks for reporting.
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    client.exe crush (pt source 2012)

    I was adding new classes some times ago. but remove them for provide a clean source. May i have forgett to change the places to. Just compare the character position with old source and set correct positions.
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    PT encryption Protocol

    0x4847xxxx Packages will decode at smwsock::decodePacket(...) You must be registered for see element. 0x5232xxxx will encode/decode in precompiled functions they are present as asm-code in the source You must be registered for see element. I think it will be hard to write complete own server...
  7. D

    Help on damage calculations

    Check sininventory::setinventoryitem(...)
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    client.exe crush (pt source 2012)

    Do you use the client files they are provided in the package? Looks like some model files are not loaded correct or missing, or you change something out of this snipped
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    Item Checksum process

    I#m at work so cannot check the exact location. But, check the function CreateDefItem(...) there should be serveral calls in OnServer.cpp. This function creates a live item from item definition table.
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    Item Checksum process

    They use different checksum by xor/xand multiple item values Like stats and Creation Datetime for tryto secure them Up. Just Check the source for finding Details about each checksum
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    new game kpt

    New Class Martial Artist is also playable/testable on DTP-OpenBeta. If you want to try it, feel free to register. You must be registered for see element.
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    [Release] PT Source 2012 (Visual Studio 2013) Fixed

    Crystals are setup in OnServer.cpp. The structures wich defines the crystals are You must be registered for see element. Finally they will assign to monsters at: You must be registered for see element.
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    [Release] PT Source 2012 (Visual Studio 2013) Fixed

    Try to remove the git hash in you directory folder. I dont know, why your source is trying to link d3dx.lib Is it the current source and Visual Studio 2015 -Community?
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    [Release] PT Source 2012 (Visual Studio 2013) Fixed

    Hmm... this is not my latest source correct? First of all, the source taht i have uploaded, is Visual Studio 2015 - Community Project no VS2012. As next remove the "()" in include for afxres. there is no file named "(afxres.h)" in your include folder. Maybe you should try a compiled project.
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    [Release] PT Source 2012 (Visual Studio 2013) Fixed

    So many errors? A bit more information is usefull if you really need help~~
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