Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Recent content by Duotone

  1. D

    [Community Development] Dail Version 6 Emulator

    People are not the same. There are people out there who willingly spent years of their free time creating a console emulator. If you count that in hours, it had been cheaper for them just to buy a console:ott1: This really is about what somebody wants to do. If you would like, you can just code...
  2. D

    v16 Promo Video

    Right directions, i have seen how they did: ~ removed pxp based skill system to reduce their server lag (caused by skill spam, instead of putting a client sided mp/fp check....) ~ removed Lodelights forceing you to buy res scrolls ~ increased death exp penelaty to 6% forceing you to buy exp...
  3. D

    v16 Promo Video

    So true. This video fails as usually. But they did mention new classes on the korean site (... if these are the new classes i wonder what they spent 5 months with. I assume this is not a one man project afterall...)
  4. D

    o3d format

    Not entirely sure on this, could not get animation to work right. But in theory each verticle can be connected to atmost two bones. If its connected to one bone only, the weight to that bone is 1.0. So i would guess when its connected to two bones, the resulting animation is the weighted-avarage...
  5. D

    [Development] Skifly - v15 C# Emulator

    Btw, thats really old. Take a look in the Project54 thread, you can find better info there.
  6. D

    Project54 Flyff v12 Development

    queue the free'd up session keys and reuse them when the queue is not empty. (tho it shouldn't really matter if two or more clients have the same session key... their only use is checking crc checksums)
  7. D

    Project54 Flyff v12 Development

    Erm... you don't need to bother about session keys. Their only purpose is to check the crc fields in the packets the client sending to you. If you don't want to check the crc fields, just send some garbage as session key, It wont break anything. I don't know if this helps, but here it is bool...
  8. D

    Project54 Flyff v12 Development

    See definejob.h in data.res from the client of your choice. Scroll down to the commented out part, and you will see these job names. I know the vid is about beta :P
  9. D

    Project54 Flyff v12 Development

    Even if it's not eflyff... YouTube - Flyff BETA Looking good, and had more exotic jobs mercenary, acrobat, assist, magican, engineer, vagrant 1st job: guard, strongman, markman, pierrot, healer, billposter, pyron, rainmaker, puppeteer, gatekeeper 2nd job: knight, babarian, dancer, jester...
  10. D

    Project54 Flyff v12 Development

    imho v5 was better than v6 tho i really want to see a v1 server someday x)
  11. D

    Project54 Flyff v12 Development

    btw, why did you choose v12?
  12. D

    Project54 Flyff v12 Development

    no encryption. only two hash fields for client packets You must be registered for see element.
  13. D

    Project54 Flyff v12 Development

    login packet information: You must be registered for see element. o3d: You must be registered for see element. incomplete dds: idk much about the format itself, but basically the texture compression was developed by the company S3 S3 Texture Compression - Wikipedia, the free encyclopedia...
  14. D

    Last version of osaflyff open source for sandbox

    Nice to see that someone is working on osA (i hope i spelled it right:p)
  15. D

    [Dev]Rhisis Emulator Snapshot

    Well, its all as you said, except did i say that?:huh: Didn't it just turned out like that?:ott1:
Back
Top