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the right struct is:
struct MONSTER_ITEM_DROP_RATE
{
INT iMonsterLevel; // 0
INT iSpellBookRate; // 4
INT iJewelOfBlessRate; // 8
INT iJewelOfSoulRate; // 12
INT iJewelOfLifeRate; // 16
INT iJewelOfCreationRate; // 20
INT iJewelOfChaosRate; // 24
INT iOtherItemRate; //...