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Recent content by fiestanerd69

  1. fiestanerd69

    SHN Editor

    Fusion Editor V21.0.0: An incomplete version of the SHN Editor rewrite project I was working on. It supports loading the new MobInfo.shn file with the loca column (2024). Download: You must be registered for see element...
  2. fiestanerd69

    [Project] RaiderZ Source Development

    I've restarted the project several times now, trying to figure out what the best approach is. I've finally settled with using the alpha client and server source. Unfortunately though real life keeps me super busy. I'm investing time into it where I can but don't can't on anything anytime soon...
  3. fiestanerd69

    [Guide] How to Compile the Source

    So it seems like the SVNRevision.h error has been resolved with that change. You still need to exclude the pre-build event. As explained by cmb this is how you do it: Except in your case you need to do it with the GameApp project as the error states. Make sure exclude is set to Yes.
  4. fiestanerd69

    [Guide] How to Compile the Source

    Make sure you're using the locale emulator. Remove the special characters "¿ÀÈÄ" from SVNRevision.h Also the pre-build event for GameApp project is still enabled.
  5. fiestanerd69

    [Guide] How to Compile the Source

    For future reference, if anyone needs VS 2008 with SP1 and an alternative to Microsoft App Locale Wizard which no longer works with Windows 10. Visual Studio 2008: (3,30 GB) You must be registered for see element. Microsoft Visual Studio 2008 Service Pack 1 You must be registered for see...
  6. fiestanerd69

    FRaiderZ Source Code and Client NA

    Bolas is only binaries, I don't think there is a source for it, not that I know of. Unfortunately, I don't have the Soul HunterZ source, maybe cmb can reupload it or someone who has it can.
  7. fiestanerd69

    FRaiderZ Source Code and Client NA

    So the FRaiderZ source you're referring to is the updated client source I was referring to. In the FRaiderZ source, only the client binary is updated to work with the latest NA client files. The server side was not updated, so you can't build server and client. As far as I know the server and...
  8. fiestanerd69

    FRaiderZ Source Code and Client NA

    I managed to setup the NA Client and updated server source. I also managed to setup the updated client source with the updated server source. Just some notes: The updated client source (You must be registered for see element.) only has support for newer model files and such so it's alpha with...
  9. fiestanerd69

    [Project] RaiderZ Source Development

    Join our Discord to follow progress and give feedback. You must be registered for see element.
  10. fiestanerd69

    [Project] RaiderZ Source Development

    Hey everyone, I've recently picked this project up again. My goal really is no longer to add all of the custom features I explained in my original post. Now my goal is more along the lines of learning from this project as I develop it. I want to bring it up to date with the last officially...
  11. fiestanerd69

    Windows 2012/2016?

    Please see rule 1 of the Fiesta Online help section rules. Although it's very nice of you to offer to help over Skype, it would be beneficial for everyone and future users if the issue was resolved here and an answer was posted. @OP I think it works, just need to set it up right maybe? I don't...
  12. fiestanerd69

    [Info] Column Meanings for ActiveSkill/Server/View

    Nah your thread gives a description of every column, it's nice.
  13. fiestanerd69

    [Info] Column Meanings for ActiveSkill/Server/View

    I've been waiting for your ActiveSkillServer and ActiveSkillView explanation for 2 years now. When will it come? Thanks! :8:
  14. fiestanerd69

    Fiesta 2.0 - Client in UE4

    That's great and I completely support them, but I'm just curious as to why honestly. Because you're effectively recreating the game, you can keep the same contents and game play and improve it, but I don't know, I would rather not get into the legality issues with that to be honest. In terms of...
  15. fiestanerd69

    Fiesta 2.0 - Client in UE4

    Why not just make your own game at that point? You could even take ideas from Fiesta, but what's the point of cloning it on a newer engine? Better off making your own game if you're going to do that.
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