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Recent content by Flyer8472

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    [RELASE] Precompiled Need for Speed World - Soapbox - Server

    I will provide on our discord a VM SDK envrionment, you can build from that - soon ill post it. That is huge. (On that sdk all maven and missing poop is fixed that took me 2 weeks to fix XD) We are preparing our Modding community in Discord, please be patient i will post INV link soon.
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    [RELASE] Precompiled Need for Speed World - Soapbox - Server

    We have but give us a little time i will post here the invitation link soon (1 or 2 days tops)
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    [RELASE] Precompiled Need for Speed World - Soapbox - Server

    Please teach us master XD No. Really... can you do a tutorial? :D We are really intrested in this :D
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    [RELASE] Precompiled Need for Speed World - Soapbox - Server

    Mainly i want to disable the constant launcher updating, remove some things translate the whole thing to my language, and modify to basicly rely only on my server entirely not some external CDN and some third party thing including client mod loader files and all rumtimes (I want provide...
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    [RELASE] Precompiled Need for Speed World - Soapbox - Server

    It is there.... I have mine working; it is in the Product Database along with all cars...(You mean this car in the attachment, right?(Check picture in this thread)) OTHERTHINGS: I must point out that i did not wrote the launcher(Someone had gave a rep about that i wrote the launcher)... Nope...
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    [RELASE] Precompiled Need for Speed World - Soapbox - Server

    New knowledge about modding: - If you want to create own mods, you need to edit one(.mods file) with WINRAR (That is capable adding and removing files in this, just use latest version just to be sure) - You can calculate SHA hashes with total commander(it is needed by the mod loader client) -...
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    [RELASE] Precompiled Need for Speed World - Soapbox - Server

    158 by default (without applying any car mods) but yea...
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    [RELASE] Precompiled Need for Speed World - Soapbox - Server

    As i said the mod will load up, and yes you can permanently mod your client; by copying those files to their places... but you wont get the MYSQL entries man either :D The MODS not containing the information requied for using them... also the extracted part is also binary... if you find a...
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    [RELASE] Precompiled Need for Speed World - Soapbox - Server

    As i indicated in my post at the mods part, if you dont have the SQL part for the car, the mod will load up, but you wont be able to see and use it... you need the mysql entries from the server too... :\ but that part you wont get... the nfsworld.gg wont give you that... Sorry... you might able...
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    [RELASE] Precompiled Need for Speed World - Soapbox - Server

    The columns and the items are self-explanatory. You even have descriptions for it. You can try them.... if anyone else here want; then they might will write to you a tutorial but i dont have time for this sorry... :\ It has a LOT of parameters, so sorry, but i wont do a tutorial about that...
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    [RELASE] Precompiled Need for Speed World - Soapbox - Server

    Literally the first post's bottom in this thread in the tutorial section
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    [RELASE] Precompiled Need for Speed World - Soapbox - Server

    Turn off all other incompatible mods "DUDE" ...(YES even the cars) i added my index.json as an example. Put all mods in list beside this file in htdocs.
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    [RELASE] Precompiled Need for Speed World - Soapbox - Server

    Here, this is a fixed mod for the disappearing traffic mod for the modpack i uploaded before: Download: You must be registered for see element. The file name is global_nr.mods Put the mod file in your htdocs folder, and add this section for your index.json as a new section in json in between...
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    [RELASE] Precompiled Need for Speed World - Soapbox - Server

    No there is not, it has to be fixed by someone else...
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