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Recent content by Gembrid

  1. Gembrid

    GS "response error after connection causes conclusion "

    So do you have full source or not? If it's not fixed as described in the guide, it will cause problems.
  2. Gembrid

    [Release] IGCN Season 9.5 (src-x9.5 9.5.1.15) SRC (April/2016)

    CAttackMsg* pAtt = m_Queue.front(); m_Queue.pop(); if(pAtt) { m_LastFrameAttack = true; m_Obj->m_LastAttackTime = TickCount; pAtt->Process(); delete pAtt; // nie wiem juz co robic ^. Kurde to jest przypadek tak specyficzny. Przecieї pop() idzie niemal w tym samym...
  3. Gembrid

    [Release] Unpacked main season11

    If it uses virtual table to call those functions, you can easy replace it with your own with empty functions, so it doesn't encode it at all.
  4. Gembrid

    [Development] New Load & Play Wav Sound Sources For 1.04d (GMO)

    re: [Development] New Load & Play Wav Sound Sources For 1.04d (GMO) bool data[0x3DA]; void SetData(int id, bool value) { data[id] = value; } SetData(0x3DA, true); SetData(0x3DB, true); void __cdecl sub_6D66B0(int soundId, CHAR *file, int a3, char a4) { if ( byte_87B59C4 && soundId >= 0...
  5. Gembrid

    [Development] New Load & Play Wav Sound Sources For 1.04d (GMO)

    re: [Development] New Load & Play Wav Sound Sources For 1.04d (GMO) Aren't you corrupting memory by calling function that is writing out of bounds?
  6. Gembrid

    [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1.

    re: [Release] Solving textures problem [UPDATE 2] support all mains <= S3Ep1. You must be registered for see element.
  7. Gembrid

    Hooking glColor3f proc of Items on Map floor

    Properly it should be called: "stack corruption". And all depends on function's calling convention.
  8. Gembrid

    GS+GS_CS 1.01.00 (1.01.02_0) Thai

    Who can share s7 or s8 gs? :D
  9. Gembrid

    MuOnline ex700Plus Source Files

    game is old? low popularity? no profit?
  10. Gembrid

    MuOnline ex700Plus Server Files [b.5]

    there is a package of 6.2 webzen files with pdb in dev section. all you have to do is: 1. Load gs in ida+hexrays. 2. Pickup desired module. 3. Analyze and reverse it's class structure 4. Add class/struct to Ida's struct list 5. Select function and press F5. 6. Fix some types. 7. Copy-paste to...
  11. Gembrid

    For all DEVELOPER

    there are several places in main.exe, where code checks item id and acts like this item is bow worst thing is, that it's inlined, so you have to add your own checks in all these places. + need to modify selector of shooting animation. probably it will be easier to add in season 8, since items...
  12. Gembrid

    New Monsters / NPCs

    array of models has constant size, but it is allocated dynamically, it's just has strange code. something like this: Model* g_ModelAllocation; Model* g_Models; g_ModelAllocation = new Model[TOTAL_MODEL_COUNT+1024]; g_Models = (Model*)( g_ModelAllocation + (rand() % 1024) ); and yes, you...
  13. Gembrid

    [Release] Change glow color? Piece of cake =)

    if you can't write a simple glow.gld reader - sources won't help you if you can write glow.gld reader - you don't need sources
  14. Gembrid

    MuRebirth

    no in-game bot, maximum speed is 100 (on wizard, without items) no matter what agility you have
  15. Gembrid

    MuRebirth

    i know, but it wasn't the problem, but at last i'm in, gonna play a little bit, haven't played mu for a long time :) is agility bug fixed?) no in-game stats-adders :thumpdown:
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