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Recent content by ghostiekitty

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    Successfuly compiled - What now?

    The safest way is to rebuild all projects and replace all the .exe files.
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    regarding source [Help]

    Max upgrades are in the source.
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    Adding Custom Jewel Setting Effects

    All of the parts that say diamond01-09 are stat specific diamonds. Mine is for the random option jewel settings. I did forget the last part though with the i<9 to i<10.
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    Adding Custom Jewel Setting Effects

    This is a simple guide on how to add in custom jewel setting effects, EX: diamonds and etc. I will be creating a custom effect using speed as an example. WndManager.cpp I will add in speed as nAddedOptDST[9] = DST_SPEED; Lower you will see: Adding in my option I will add: case 9...
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    Ultimate Help Thread!

    I will make a quick guide for it. EDIT: You must be registered for see element.
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    Ultimate Help Thread!

    It will not change without changing the source. EDIT: For jewel setting look in WndManager.cpp and search for: //DST Á¤ÀǵǴ´ë·Î ¾Æ·¡ ¼öÁ¤. nAddedOptDST[0] = DST_HP_MAX; nAddedOptDST[1] = DST_ATKPOWER; nAddedOptDST[2] = DST_ADJDEF; nAddedOptDST[3] = DST_MELEE_STEALHP...
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    Ultimate Help Thread!

    Both of these are found in the source. For the raised pets you have to change it in the source or it won't work properly I believe. They are fairly easy to find. I can't remember the exact file offhand though.
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    [HELP] able to login from where game is hosted but not another pc..

    I would first ask if your .ini files are correctly set up and you are port forwarding as well (if its not over a local connection).
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    Help with some stuff.

    1) I think you mean 3rd job. Download a source that contains 3rd jobs and copy paste everything to your source. 2) You can either change 2-handed weapons to 1-handed in the propitem.txt file, or you can edit the source to make it. There is a guide somewhere but I can't seem to find it offhand...
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    Tutorial on changing upgraded set effects

    Thanks. I'm still newish to c++ but I figured I would toss in something that not many people have done. Glad it was well explained :P.
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    Tutorial on changing upgraded set effects

    This is my first tutorial and I will show you how to change the effects of an upgraded set. EX: a +10 set gives 45% hit rate, 15% block rate, 20% hp rate, 10 magic power, 3 all stats. In Mover.cpp Then right under that is: void CMover::ResetSetItemAvail( int nAbilityOption ) [/SPOILER] In...
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