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Recent content by haha01haha

  1. haha01haha

    WZ [RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)

    This is a bug reporting thread, you are encouraged to report bugs here; do not feel bad for doing so. Anyway, I fixed this bug: You must be registered for see element. (same HaCreator version number, since the only fix was in HaRepacker) HaRepacker's FHMapper was created as a tailored solution...
  2. haha01haha

    WZ [RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)

    I don't care much for newer versions and am certainly not gonna waste my time downloading/installing them (I heard they are much larger than before). If you have the time, add in support (WzPngProperty.cs is the file you are looking for) and hit me up with a pull request. I tried that exact...
  3. haha01haha

    WZ [RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)

    Definitely a bug, try this: You must be registered for see element. This version also changes some stuff in the settings storage, so you should delete your settings file (%APPDATA%\HaCreator\Settings.wz) On a different note, even though I don't directly respond to every post, I'd like to...
  4. haha01haha

    WZ [RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)

    It supports KMS, try the 3 encryption options until one works (I think they currently use the 3rd one). I stopped writing the names of the versions because they all started switching from one type to another every version and I lost track. Never encountered it, send me the details on where you...
  5. haha01haha

    WZ [RELEASE] HaSuite - HaCreator 2.1/HaRepacker 4.2.3 (yes, HC is working now)

    [RELEASE] HaSuite - HaCreator 2.1.1/HaRepacker 4.2.4 (yes, HC is working now) So awhile back I decided to tie the loose ends I left with the unfinished HC2, and now it's finally completed, including saving and everything you expect from a map editor. Also another opportunity to provide an...
  6. haha01haha

    [Source] [v83] MoopleDEV | Multi Worlds | Rev 120 | Rev121 Snapshot

    You must be registered for see element. It contains all job advancement logic, including aran. It is, however, non-canon, so if you want that you are going to have to implement them yourself. You have to get the newest version off my git to compile those. They also exemplify some of the cooler...
  7. haha01haha

    [Source] [v83] MoopleDEV | Multi Worlds | Rev 120 | Rev121 Snapshot

    So I began testing some of my things, and I noticed that a lot of the NPCs, especially crucial ones like job adv., are not implemented correctly if at all. This is awkward considering those NPCs were already implemented correctly by other Odin-based servers years ago, but I can't even copy their...
  8. haha01haha

    [Source] [v83] MoopleDEV | Multi Worlds | Rev 120 | Rev121 Snapshot

    Yea, I figured that out, I guess I'm just too used to the classic Odin setups with *.properties files. I poked around and found other issues in implementations of scripts, but overall it's pretty solid; definitely enough for me to work with, so good job on that.
  9. haha01haha

    [Source] [v83] MoopleDEV | Multi Worlds | Rev 120 | Rev121 Snapshot

    Hi Kevin, Using a clean r120 source, I am getting the in-game error on character selection ("can't log in" something, I forgot what's it called). Also, the server's console seems significantly less chatty than what I am used to from classic OdinMS forks that usually printed stack traces for...
  10. haha01haha

    WZ [Release][Universal] HaRepacker - New version

    Just a quick update, I've been away since my last post here and I'm going to be absent for long periods of time from now on due to some personal issues. I've read the bug reports but I don't have the time to fix them. Regarding FightDesign's post: forks are always welcomed, but you need to...
  11. haha01haha

    WZ [Release][Universal] HaRepacker - New version

    That's what maststef did in WzExtract too. I don't like this approach because it is not efficient and very unrobust (what if a string accidentally decodes as valid ASCII characters, but they don't make any sense because it's the wrong encryption? The chance is close to zero, but it still feels...
  12. haha01haha

    WZ [Release][Universal] HaRepacker - New version

    IIRC JMS has some weird method where they use one encryption for certain parts and another one for other parts, in the same wz file. This would be very complicated to implement, which is why I've never bothered with it.
  13. haha01haha

    WZ [Release][Universal] HaRepacker - New version

    Really, #vana is still alive? I'll check it out later Yea, but I'm not sure which one of the 3 encryption options you need. There have been a lot of changes lately and I'm not sure which version uses what anymore, this is also why I changed their descriptions in this version. It seems that all...
  14. haha01haha

    WZ [Release][Universal] HaRepacker - New version

    Re: HaRepacker - New version HaCreator will most likely never be finished, which is sad because it is an amazing piece of software. My original plan was to finalize and release it over a year and a half ago, however sudden changes in the MapleStory scene (Big Bang and all the game-destroying...
  15. haha01haha

    WZ [Release][Universal] HaRepacker - New version

    Hello Ragezone. I am haha01haha01, the original creator of HaRepacker. I have recently made a small update to HaRepacker after not touching it for years, however, it seems like most if not all of the MapleStory forums from the old times are dead. The lack of official threads and links to my...
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