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Recent content by iAkira

  1. iAkira

    [DEV]Character Display v170+

    Yeah I know but how are you finding the new z values? I manage to find new z-values by running the XMLs file and store the z values into an array and display all the possible z value that category has. The function you gave is for the character image display in the php, but you still need a way...
  2. iAkira

    [DEV]Character Display v170+

    It's annoyingly painful to work on a GD, i had to put my revision of my old GD on hold(stopped at cape effects) due to finals and what not. I have almost everything minus gloves, shield and weapons. I will resume after finals a bit and finish everything but weapons. I am trying to also add the...
  3. iAkira

    [Development] GD Generation v2.0

    Yeah, sorry wasn't specific on what exactly to dump from it. Update: Finally was able to make a script for the effects which was hard since notepad++ can't open itemEff.img.xml since it's huge. You must be registered for see element. What a beauty (^:
  4. iAkira

    [Development] GD Generation v2.0

    Update: Alright guys, so I finally(my god this was painful as hell) finished longcoat, coat, pants, and shoes..(once I finished coat and did longcoat, it broke most of my previous work with coat so it was a back and forth). Strangely, as you saw above coat had effect imgdir which was amazing...
  5. iAkira

    [Development] GD Generation v2.0

    2-3 months school and stuff slows it down a bit, but I'm not going to stop developing it until i finish it:p Also I do apologize on not adding scripts yet, atm to test coat I need pants and to have pants I need shoes.. so basically I need to create three scripts to display three things due to...
  6. iAkira

    [Development] GD Generation v2.0

    Borrowed holthelper's coordinate and character.php, but removed everything in coordinate and remade coordinate's scripts to suit me, character has a bit of modification but nothing to drastic. This is how it looks calling my methods:(supports full accessories, cape, face, body, hair, and cap)...
  7. iAkira

    [Development] GD Generation v2.0

    Ehh I forgot them :/ been testing other equipment >.<! Update: Alright so I am slowly working on this since university started again for me. I fixed a bit with cape(the 7th picture above the arm is above the overheadCape image, and currently debugging coat and longcoat. Something interesting I...
  8. iAkira

    [Development] GD Generation v2.0

    Update: I finished getting all the types of capes and debug their z-values(something like the duplicate image print I did, but I check for z values for each type of cape and find unique ones). As of now I can say, this GD will have 100% cape support from all and every cape available and will not...
  9. iAkira

    [Development] GD Generation v2.0

    Well I figured it had a bit of limitation but it's still possible, I feel Java should be used for more complex things though :p GD scripts are just cleaning XML and loads of arrays and looping lol. ----------- Update: Added Hair script(had to make a function for sourcing due to hairShade being...
  10. iAkira

    [Development] GD Generation v2.0

    Yeah, PHP is one of my strongest web languages, followed by C#(learning for two semester at my college) atm. If I were to move to Java I would actually be slower on debugging and what not trying to remember/relearn most of the Java functions, but it's doable. Novak Out of curiosity can Java...
  11. iAkira

    [Development] GD Generation v2.0

    I could of done Java honestly, however since this is a GD for a website, I rather work with web languages to keep it simple, I dont want people to download a Java IDE just to run multiple java codes. Besides the one extra line needed to prolong the execution time, I see no problem using PHP over...
  12. iAkira

    [Development] GD Generation v2.0

    Update: Alright so I'm still fixing up my hair script to be 100% optimized, and I found an unused canvas which I haven't called yet, named "hairBelowHead", upon check all the IDs that have this canvas(only 15 hair id have them[the original + the original in different colors], I noticed the z...
  13. iAkira

    [Development] GD Generation v2.0

    Yeah sorry lol, in the original Maplebit version GD the overhead hair is removed by "accident". What I'm doing is basically you dump all XML regarding equips. When you finish dumping all XML it's like over 70,000ish files(hair alone was 5k), and each file looks like this: Putting that into...
  14. iAkira

    [Development] GD Generation v2.0

    Showoff: Alright so I finished off Hair(that was long..), Body, and Face. I finished creating a vslot function that follows EVERY item and shows proper images. The current on in Maplebit which is the following: This breaks a lot of of character with the hairs. the Hf is actually needed. Hs is...
  15. iAkira

    [DEV] MapleStory Web Framework

    Re: [ALPHA] Sporter Framework v2 Location: Sporter/application/bootstrap/core/router.class.php Summary: In your handle_route function, you are repeating some codes in other if statements, just move it outside. Repetitive. Question: the get_routes function has an argument $config and...
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