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Recent content by Jackhorizon

  1. J

    expand the inventory space size

    Look at Iventory.cpp m_tab.Create(this, m_ptWindow.x + START_OFFSET_X, m_ptWindow.y + START_OFFSET_Y, nFrameWidth, nFrameHeight + 5); m_tab.AddPage(&m_CommonFrame, KMsg::Get(260), 0, 0, "data\\ui\\info-tab1.bmp", "data\\ui\\info-tab1-on.bmp"); m_tab.AddPage(&m_QuestFrame, KMsg::Get(264), 0, 0...
  2. J

    C++ Get Monster ID

    You're right guys, the IA boss type also prevents the monster from being beheaded, I'll go with CMonster::Create for now, thanks for your infos. :) I find the gameplay of kal outdated so I rewriting everything (skills, buffs, etc..). I created a new thread with a loop on mainsrv, it seems to...
  3. J

    C++ Get Monster ID

    Thank you guys for your contributions. Very nice Darn this is a good idea why I didn't think of this. Here my "dirty way" functions inspired by Darn : Tools->DetourFunction((PBYTE)0x00444222, (PBYTE)GetpMonster, 5); int pSummonMonster = 0; void _declspec (naked) GetpMonster(){ __asm {...
  4. J

    C++ Get Monster ID

    Thank you guys for your contributions. Very nice Darn, that's a good idea why I did not think about it. Here my "dirty way" functions inspired by Darn : Tools->DetourFunction((PBYTE)0x00444222, (PBYTE)GetpMonster, 5); int pSummonMonster = 0; void _declspec (naked) GetpMonster(){ __asm {...
  5. J

    C++ Get Monster ID

    Thank you guys for your contributions. Very nice Darn, that's a good idea why I did not think about it. Here my "dirty way" functions inspired by Darn : Tools->DetourFunction((PBYTE)0x00444222, (PBYTE)GetpMonster, 5); int pSummonMonster = 0; void _declspec (naked) GetpMonster(){ __asm...
  6. J

    C++ Get Monster ID

    This is what i was looking for, thank you !
  7. J

    C++ Get Monster ID

    Oh sorry I think I misspoke, I want to creat a monster then get his pointer (or his Mainserver ID, with the function to get the pointer with ID) to add some script on it. Thank for the reply
  8. J

    C++ Get Monster ID

    Hello everyone, I'm coding some addons and I'm stuck on something. I'm using MadKnight spawn mob snippet : int getX = *(_DWORD *)((int)pPlayer + 332); int getY = *(_DWORD *)((int)pPlayer + 336); int getZ = *(_DWORD *)((int)pPlayer + 340); int getMap = *(_DWORD *)((int)pPlayer +...
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