Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Recent content by JarrYD

  1. JarrYD

    Soft DC Fix

    Awesome, nice find! Makes alot of sense. How would you go about converting public void encode(IoSession session, Object message, ProtocolEncoderOutput out) throws Exception { MapleClient client = (MapleClient) session.getAttribute(MapleClient.CLIENT_KEY); if (client != null) { byte[]...
  2. JarrYD

    Server Stablility

    Ohhh! Alright got you ahah sorry got confused with what you meant, Yep already implemented the fix for too many connections, patched alot of mem leaks and fix and updated the librarys. Thanks for the information, really interesting. Yeah dont think I'll go as far as to downgrade solaxia to v55...
  3. JarrYD

    Server Stablility

    Ah got you ahah thanks for that! Yeah have to change a lot of imports to Eg minacore io session etc. locations are different than that on v55 What did you mean by change sql connector class btw and downgrade to v55? Like what I've gathered is remove The old jar files added like minacore etc...
  4. JarrYD

    Server Stablility

    Awesome thanks for the tip! Just wondering where the sql connection class it, having trouble finding it atm
  5. JarrYD

    Server Stablility

    Ohh right, thanks for the reply :) So this would include doing things like cancel every scheduled and set to null when a client disconnects etc.?
  6. JarrYD

    Server Stablility

    Currently working on a v55 server. Main issue I'm wondering is what are the causes of server instability? What I mean by this is server seems fine after a restart but after about 2 days without restart upon login you will be dced after about 3 minutes. What causes this and is it probably best...
  7. JarrYD

    RankingWorker Deadlock

    Fixed, coded a new rankingworker. Sorry /thread
  8. JarrYD

    EquipList Excluding (Shoes etc.)

    Would there be an easier way to exclude item types from this. Like if I wanted to exclude shoes from showing? And can I define nx or non nx or does it have to be the whole shoes category? Thanks! public String EquipList(MapleClient c) { StringBuilder str = new StringBuilder()...
  9. JarrYD

    Lock Wait Timeout!

    java.sql.SQLException: Lock wait timeout exceeded; try restarting transaction at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1055) at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:956) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3491)...
  10. JarrYD

    Insufficient Memory for java runtime environment to continue after a while

    Have a feeling too much time is being spend in garbage collector, not sure why, but used usegcoverheadlimit which I think may have resolved the problem. Is there a way to fix the problem or is just supressing it with this command ok?
  11. JarrYD

    Insufficient Memory for java runtime environment to continue after a while

    Bump... Used xms 100m and xmx 700m still crashing
  12. JarrYD

    Insufficient Memory for java runtime environment to continue after a while

    Just never had any issues with v55 used to be able to have it running for days. So new to these errors lolll. So the issue is that its using too much memory? Optimize the bats code?
  13. JarrYD

    Insufficient Memory for java runtime environment to continue after a while

    Can have the server running for about 3 hours max and then after that the server crashes with an error There is insufficient memory for the java runtime environment to continue Native memoery allocation <malloc> failed to allocate 32744 bytes for chunkpool An error report file with more...
  14. JarrYD

    Lock wait timeout & insufficient memory crashes

    bump edited above, ^ helpppp
  15. JarrYD

    v83 DCs (TiredStory)

    There aren't any errors, just an exception caught but no info. I think I may have fixed it though, I think there was an error in abstractmovementpackethandler. Thanks though!
Back
Top