Uh, cooldown of what?
Edit:
Ok, I've founded what you mean.
I'm not sure if this is all the changes, tho:
Edit the last part of:
"PlayerService.CharacterServiceCore._Vocation_.VocationManager.get_TransformCoolDown()"
From:
if (second / 3600 != second2 / 3600)
{
return 0;
}
return 3600 -...