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Recent content by JungleByte

  1. JungleByte

    [GMS v179.4] Localhost Enabler [ NO NGS + MSCRC ]

    Does this breaks the access to Cash Shop? Couldn't access the Cash Shop after using this.
  2. JungleByte

    [Add-On] Daily Reward Npc

    lastattempt >= subtime(current_timestamp, '7 0:0:0.0')");
  3. JungleByte

    Looking for help on v179 Lucid 2.0 source

    // Migrate the database //Flyway flyway = new Flyway(); //String args = String.format("jdbc:mysql://%s:%s/%s?useSSL=false&autoReconnect=true", //ServerConfig.SQL_ENDPOINT, ServerConfig.SQL_PORT, ServerConfig.SQL_DATABASE)...
  4. JungleByte

    [IDA] Call Analysis Failed

    Thank you so much! It works like wonder!
  5. JungleByte

    [IDA] Call Analysis Failed

    I was trying to look for CCashShop::LoadData (With the help of KMST 1029 dump) in v179 IDB, however I was given "Call Analsys Failed" error. I've tried to search around of the fix but couldn't really find it. Would be glad if anybody could assist me in this error. The address with error thrown...
  6. JungleByte

    WZ Ultimate XML

    I have problem parsing the Node Info. This statement isn't working, and I think it's due to the first 3 bytes in XML that is causing the error. Try many fixes but all couldn't get it to work. doc = builder.parse(f);
  7. JungleByte

    WZ [Release] WZ Link Parser

    I kept getting errors. I followed the instruction, placed all the XML in the NPC.wz folder. I'm currently doing it for v83. No log file was logged too.
  8. JungleByte

    WZ Cygnus to v83

    I have tried adding Cygnus (8850011) into v83, but whenever Cygnus mobs a little bit, it will stops and never move again. It will also threw an error in MOVE_LIFE handler. This didn't DC me, just that it has an error and it never moves again. I tried hitting on Cygnus, and the moment I hit it...
  9. JungleByte

    Default Keyboard button

    Recently my friend & I begin exploring on the keyboard default button, where it will reset the keyboard to the default settings. Everytime we pressed on the “Default” button, it will returns back to the default GMS keyboard. I understand it was not handled therefore it will always go back to...
  10. JungleByte

    [MSEA] Could Not Process Due To Too Many Connection

    I managed to get the channel gauge to be fixed, but apparently I can only access Channel 1. The rest of the channels return me a "Unable to connect to the game server".
  11. JungleByte

    [MSEA] Could Not Process Due To Too Many Connection

    Bump~ Anyway every after I selected character and entered PIN, it shows me "Unable to connect to the game server" pop out then it will stuck at the character page.
  12. JungleByte

    [MSEA] Could Not Process Due To Too Many Connection

    I am actually using GMS v144 to update to the current MSEA v164.3. It worked fine when Im doing for GMS v144, but once I did the required changes to convert them to MSEA v164.3, I have got problem accessing other channels except Channel 1. And also after selecting character, I will get "Unable...
  13. JungleByte

    [MSEA] Could Not Process Due To Too Many Connection

    I tried forcing status 0, but it was still the same problem. Hmm
  14. JungleByte

    [MSEA] Could Not Process Due To Too Many Connection

    I just tried uncommenting the mplew.write(0), it was not working. That was only for GMS.
  15. JungleByte

    [MSEA] Could Not Process Due To Too Many Connection

    If I am not wrong, that byte was for GMS. Nevertheless, I will try uncommenting that line & see what would the result be! (:
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