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Recent content by kevintjuh93

  1. kevintjuh93

    Version 196+ Encryption

    lol, funniest key till now
  2. kevintjuh93

    [Source] UCS 5.0.1 C# .NET decompiled

    Case closed, sorry.
  3. kevintjuh93

    my homework someone please ill paypal $10

    Hi old man. retep998 maybe you can help?
  4. kevintjuh93

    How to put timer that auto warp out map?

    TimerManager.getInstance().schedule This is the method you are looking for.
  5. kevintjuh93

    GM Hide

    You see them floating in the air. Which means you do get the 'spawn' packet. The problem is with the movement packet, that one isn't sent to other GM's.
  6. kevintjuh93

    Lucid

    That's what I meant :), you got the Field check already.
  7. kevintjuh93

    Change song npc example

    Edited your post with formatted code... pls
  8. kevintjuh93

    Lucid

    Nice release. But shouldn't there be more checks in the handlers? Easy to abuse now.. looks like Nexon code lol
  9. kevintjuh93

    Correct way to calculate drop rates?

    In the code I posted you can see '1000000000.0'. This value is 100%. Knowing this you can make your drops have specific rates. Code in java (example): double chanceMod = 1000000000.0 / DROP_RATE / regionalIncRate / showdown / ownerDropRate / dropMod / rRate;
  10. kevintjuh93

    [xmas release] V Matrix System (5th Job)

    Np, figured you had done it in a different language. In Java I highly suggest writing it as a long like we already do. You will only make it harder by writing two ints. Glad I could help too :) let's see what Nexon changes after the maintenance
  11. kevintjuh93

    [xmas release] V Matrix System (5th Job)

    That's correct, it's the state. The server couldn't handle it and it made characters stuck. I really wonder what they will do after the maintenance. They have a fix.. I assume they won't send disassembled nodes anymore!! That way I can finally use 6k nodestones lol. Since when do you still dev...
  12. kevintjuh93

    v113 cash equipped items

    Though I am not sure how far TMS 113 is.. but I mind showing me the way you write the position in addItemInfo?
  13. kevintjuh93

    dumping to sql mushy

    What's on DatabaseConnection line 102? I bet that's where it initialize it with a null.
  14. kevintjuh93

    v113 cash equipped items

    Well... in the addCharLook (which is sent on the character selection). It loops through the equipped list and then sets seen and unseen equips (masked). But for you when you login. You have to seperate cash equip from normal equips. This however is stupidly done and the cash equipped shouldn't...
  15. kevintjuh93

    [Release] GMS v176.1 localhost [sort of]

    Great, this forced Nexon to immediately patch this... thanks... (176.3)
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