Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Recent content by Kyber

  1. Kyber

    WZ [Release] Harepacker resurrected

    Could you show the version of your release in `About Hareparker` tab or in the window title? So we could know what version we are using :p
  2. Kyber

    WZ [Release] Harepacker resurrected

    Thanks for your response ! I'm using v0.62 Wz Client ! There are image i try to use : You must be registered for see element. And yes, i was imported it by manual. Only the image saved from photoshop will have this issue. (i'm using photoshop CC 2018)
  3. Kyber

    WZ [Release] Harepacker resurrected

    Hi, i saved .png image into map.wz and when i reopen it, i face with this issue. What happend with my image? You must be registered for see element.You must be registered for see element.You must be registered for see element.
  4. Kyber

    WZ Where is Damage Display and It's Style Handled?

    Using .IDB leaked files from KMS and You can find it somewhere in these functions CalcDamage::TryDoingShootAttack CalcDamage::TryDoingNormalAttack CalcDamage::TryDoingMagicAttack CalcDamage::TryDoingMeleeAttack CalcDamage::TryDoingBodyAttack
  5. Kyber

    [RELEASE] - V95 localhost (PDB leak version), early marry christmas

    Wow, Thank you so much for this release. Oh and what's the reason for this??? -> "Downgrade UI.wz to old V92 version"
  6. Kyber

    Windows 8/10 Client Support Fix

    Hi @You must be registered for see element., I'm still face with "The parameter is incorrect" error on v62 client (i already do extractly the same step by step as your post). - I already removed/bypassed client's check message (about detected a "hack program") - I have put dinput8.dll into game...
  7. Kyber

    [Discussion] Optimizing the way to save character data

    Hi ragezer, i create this topic to discuss about to find another ways to saving character data in odinms's server. As almost everyone here already know, all the public source based on odinms currently still using a function called saveToDB() in MapleCharacter.java to save the character's data...
  8. Kyber

    Windows 8/10 Client Support Fix

    @You must be registered for see element.: i'm using proxy dll for dinput8.dll and your method, and sometime i still get "parameter is incorrect" error. If i using only your method (not using proxy dll), yeah it worked every single time. So, is this method doesn't work with proxy dll? Have you...
  9. Kyber

    Issue connecting

    goto see line 84 in PacketPorcessor.java, maybe you are getting an element outside of an array.
  10. Kyber

    Injecting code inside MapleStory using a DLL proxy

    Can anyone help me pls, what the function do we need to hook in dinput8.dll? how can i find it? edit: nvm, i found it by myself, the method we need to hook in dinput8.dll is Direct8InputCreate. There is some tool on the internet can help to find all export function in .dll file. And there is a...
  11. Kyber

    [Delphi] MapleStory Map Emulator

    Thank you so much for re-uploaded it <3
  12. Kyber

    Help to determine packet in BMS'Leak .Idb

    -Yes, i'm making a nexon-replica emulator but in java with java 8, not C++, and ofcouse i also make all the method and variable naming like as nexon too :D: -on the first time, I thought that packet will send to the client, but i has realized that it is a loopback packet (thanks to @Yuuroido)...
  13. Kyber

    Help to determine packet in BMS'Leak .Idb

    did anyone know what is this packet?? and did it exists in GMS version (v0.62)? @You must be registered for see element. @You must be registered for see element. COutPacket::COutPacket(&thisa, 24, 1); LOBYTE(v12) = 2; COutPacket::Encode4(&thisa, dwFieldID); v9._m_pStr = 0...
  14. Kyber

    Help to determine packet in BMS'Leak .Idb

    Thank you guys <3
  15. Kyber

    Help to determine packet in BMS'Leak .Idb

    You mean UPDATE_STAT packet? i don't think so, cause the above method: CUser::SendCharacterStat was did it
Back
Top