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Recent content by n0tso1ee7

  1. n0tso1ee7

    Help with new DST

    Is this a item that the stat is simply applied to the "Ring" by default? if so did you make the changes to the spec_items.txt/propitems.txt this is was something like dwDestParam1 / nAdjParamVal1 so on and so forth or am I misunderstanding the issue at hand....
  2. n0tso1ee7

    [HELP] Adding custom buff pickup pets to the server [V16+]

    did you simply take the spec_item data for the pet from somewhere else or is it of your own making perhaps you Version ID scanner is lower than 22? just a random though? perhaps give this a try 15 II_PET_UNICORNY IIDS_PROPITEM_TXT_025927 1 1 IK1_GENERAL IK2_GENERAL IK3_PET...
  3. n0tso1ee7

    Fully working pet filter Wakazaki Style ;)

    as for your compile error it's pretty self explanatory &CDPSrvr::
  4. n0tso1ee7

    How to Create Giftbox

    along with what Ketchup has added you could do another method, Ex: PropPackItem.inc PackItem II_SYS_SYS_BX_TWNLEVELUP120BX 0 { II_SYS_SYS_SCR_EXPSCROLL03_07 0 1 II_ARM_S_CLO_MAS_FASHIONGLASS02 0 1 } Add the pack item (in this case it's...
  5. n0tso1ee7

    Monster Clash System

    Well you've either messed something up or perhaps you're forgetting the basics? When you're compile the source are you adding the new program files to the correct folder do you update the files you've edited in the resource folder to the correct .res file or are you forgetting to add the newly...
  6. n0tso1ee7

    I transplanted the rune system in the HK3 source. Rune items cannot be equipped

    I am pretty sure I already gave you more than enough assistance on another site without providing us with error logs of any sort and only going off the assumption you added everything correct. try what I suggested before act as if you are pulling starting gear from HK3 database and send those...
  7. n0tso1ee7

    Fully working pet filter Wakazaki Style ;)

    I don't know if you didn't include all of the resdata in your post or just didn't add it all properly? a few things to keep in mind make sure you've added the changed resource files into the proper .res folders within the client, this includes the DefineFilter as well, also make sure you are in...
  8. n0tso1ee7

    Fully working pet filter Wakazaki Style ;)

    HwOption.cpp should have it's own ifdef statement just under the ADD_ZOOMOPT #if __VER >= 11 // __ADD_ZOOMOPT m_bZoomLimit = TRUE; #endif #ifdef __PETFILTER m_dwPetfilter = 0; #endif //__PETFILTER Second about the FuncApplet if I recall correctly the FuncApplet doesn't require this, I think...
  9. n0tso1ee7

    "SetKeepConnectEvent" Send item to Inventory

    Sorry for the late reply just got home from work, unsure if you still require help... Keep in mind I am no programmer I just use to tinker with C++ on FlyFF source code. wouldn't you need to rewrite the void CEventLua::KeepConnectEventProcess() change the void to handle the change from the...
  10. n0tso1ee7

    Create your FlyFF Patcher with BetaPatchClient

    after you made your edits to the betapatchclient source you compiled it and placed it inside the working game client folder? if so and you run the patch program if a connection error occurs and error message should appear as for making the physical patch simply add your updated files to the...
  11. n0tso1ee7

    Create your FlyFF Patcher with BetaPatchClient

    shouldn't it be as simple as adding a new folder into the folder before "NeuroSpace" and when you open titanium the folder will appear, double click it and should show the files inside allowing you to copy them over, example on my folder layout C:\inetpub\wwwroot\Patch\NeuroSpace\RESCLIENT I...
  12. n0tso1ee7

    monsters do not aggro in new instance

    To be fair I've not looked much into this isn't I've never messed with monsters but aren't they stored inside the world folders under the .rgn file? if you refer to spawning monsters you can set the value if it's aggro or not however to have them spawn in that state via the respawn token I...
  13. n0tso1ee7

    Released Teleport System by Mentus

    Isn't this a guide on how to allow a teleport menu with working locations... If I recall right I helped someone set this code up a few years back and it worked fine.... so if you are unable to teleport to places what have you done wrong for it to not work as intended, saying it doesn't work...
  14. n0tso1ee7

    Create your FlyFF Patcher with BetaPatchClient

    odd question but did you compile the source code after you made your changes to the patchclient? You should have a working .exe file that you will placed within you flyff client folder if you followed the guide right, I sadly didn't give this guide a 100% read over but I don't know if the guide...
  15. n0tso1ee7

    Items that can be used

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