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Recent content by NaveMu

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    [Release] Legend.mu client & server source code S16 1.1

    would anyone have the main season 16 ep3 unpack?
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    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    bro do porting to VBO, I know you can do it, you're smart
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    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Has anyone managed to adapt VBO/VBA?
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    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Could you tell me which locations needed to modify to make this work? you don't need to post source or code just give a way to move that I'll try, thanks
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    [Development] .map main.exe Season 6.2 / 6.3

    Yes, I understand, it would be interesting for someone to appear with the PDB but I believe that this will not happen, and of course they "think" 1 map but do not "find" the PDB and very strange ... initially I thought until it was some catch this topic hahaha
  6. N

    [Development] .map main.exe Season 6.2 / 6.3

    Maybe with structs someone can decompile this?
  7. N

    [Development] Cracked Main Season14 by jhnjohnny

    Can you post, the client? i download some but not have everything
  8. N

    Mu Skins [Release] Season14 Items, Monsters, Npcs, Objects,..

    I downloaded the client but it has missing texture
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    [Development] Rotate image using Opengl

    Bro, could you share with us all this complete source? I'm tempted to do this but I can not, I know you've helped a lot by posting part of it, if not ask too much could you post it complete? I believe it would help many people just like me beginners in OpenGL!
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    [Development] Rotate image using Opengl

    BindTexture(ID), can you share this?
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    [Development] ex wings effects for season 6

    What bug have in vec3_t?
  12. N

    [Development] ex wings effects for season 6

    Ah ok, thanks for you attention :)
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    [Development] Rotate image using Opengl

    Hi, very interesting, you can share complete source or not?
  14. N

    [Development] ex wings effects for season 6

    Ok but about the conqueror wing: *(BYTE*)(oUserPreviewStruct + 120) is the character, and anothe character? Would the smoke in the case be just visual to myself?
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    [Development] Create new dynamic effect source

    Can you share struct ObjectModel? Edit: Sorry I had not seen the post ashlay
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