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Recent content by navossoc

  1. navossoc

    InGameShop source code

    What about the server? Which one works with this client version?
  2. navossoc

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Hey guys... Focus on the subject of the thread. Thanks. []'s
  3. navossoc

    [Release] Original Source GS 1.00.93

    There is a lot of crap added! Some dangerous crap too... You must be registered for see element.
  4. navossoc

    [Release] Old Patchs from Mu China [1.00]

    I do, send me a PM later. PS: I'm looking for 1.08.02 ~ 1.08.10 patch list from Mu Eng. []'s
  5. navossoc

    [Development] Mu World Editor 0.7.1a Felix

    Nice work on the "crack" dude... It's just the same file I got on the rpgsky repositories hosted on google svn years ago... Funny!
  6. navossoc

    Source to read .Att and .Map files

    Probably not, each tile on the map is composed by 3 values, layer1, layer2, layer2 alpha.
  7. navossoc

    MU Online Client revitalization

    Really nice, the last time I tried something like this, I stopped after doing the models conversion and rendering the map. Later, @You must be registered for see element. made a few new things, like login and some network support. You must be registered for see element. Don't be like us and...
  8. navossoc

    need file .pdb dataserver 0.65 or full source PeriodItemDBSet DS0.65

    This should be fine. You must be registered for see element.
  9. navossoc

    MU Online Client revitalization

    Yes, but I'm talking about the data as it is. Not how it can be. If you just read it, it's in a really inefficient format. We also had the animations converted to FBX. Just to be clear, when I say "converted" I mean an external exe that runs on all assets of the data folder and output the...
  10. navossoc

    MU Online Client revitalization

    Last time we have converted all files to .fbx (autodesk), since it was more Unity friendly and it is much more easy to manage... Like this: You must be registered for see element. Also if you want to use "as it is", you will need to rearrange all the data on the memory, since you can't use VBO...
  11. navossoc

    [Release] Highly improve the performance of you Mu Online (DLL)

    This again? You must be registered for see element.
  12. navossoc

    ChatServer Protocol Research

    @You must be registered for see element. Sure, but as far I understand, you said you are cloning everything, right? So......... My ChatServer almost became useless after I made the whisper messages "cross server". Anyway, use it if you want. []'s
  13. navossoc

    ChatServer Protocol Research

    I have a fork from the SimpleModules and made some fixes, it now produces the same original SimpleModulus.lib. You can take a look here, if you want... You must be registered for see element. Just load the keys and use it ;) []'s
  14. navossoc

    ChatServer Protocol Research

    Why bother? They prefer to keep the source to themselves and release one thing or two just to receive some compliments like good job.
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