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Recent content by Nothilvien

  1. Nothilvien

    [Release] ez2on private server files + source code + client

    I'm the developer of this project. I have updated the code for the latest version of ez2on, but I have not made it public yet. You can play it on You must be registered for see element.. I plan to make it public once ez2on Reboot: R is released to have this game archived for future generations...
  2. Nothilvien

    Genshin Impact Private Server

    Is there a way to get in touch with people who have been working on it? I have reverse engineerd the private beta client and have written server logic for http request handling as well as identified the protocol, they are using enet for communication. I was able to dump the c# definitions, so...
  3. Nothilvien

    [HELP] Time Reversal - タイムリフレイン

    you could try to modify the APK, for example dump every decrypted network packet to a file. To do so modify the method that handles the network data after it has been decrypted, to save the array of bytes to the android file system (You must be registered for see element.) then you can inspect...
  4. Nothilvien

    only Experts on php code

    Its the same issue, you are not sending the value to the php script at all. I think your <input>-element needs to be inside a <from>-element with the submit button, or if it uses javascript to post the values you need to include it into the java script. Can you show the code of the submit...
  5. Nothilvien

    only Experts on php code

    That means your request to the PHP Script does not send the UserId. As mentioned above you can debug this with the Chrome Inspector or Firefox. You need to check the content of that POST request, it is most likely missing the id. In that case you need to modify the code of the HTML Form /...
  6. Nothilvien

    only Experts on php code

    Can you show what the payload looks like? You must be registered for see element. to verify that the property 'id' is send to the script? var_dump() is not used to 'fix' the problem, it will display the content of the variable in your response.(You must be registered for see element.) So...
  7. Nothilvien

    only Experts on php code

    $id = clean($_POST['id']); ... $res = mssql_query_logged("SELECT * FROM Account WHERE UserID = '$id'"); if(mssql_num_rows($res) == 0){ alertbox("UserID $id doesnt exist","index.php?gunz=eshop&sub=listallitems&type=2"); } 1) Check the content of the variable $id with var_dump. $id =...
  8. Nothilvien

    [C#][Socket][Library] Help for Server Prototyping / Development

    Hello, I would like to introduce a library which can be used to quickly prototype or power a server. Often I find myself in the situation that I want to listen on a socket, handle some byte array data and send a response. Usually I will start out with some hacked code just to get it running...
  9. Nothilvien

    Packet Sniffing and Handling

    When making your own packet sniffer, you basicly want to write a proxy server. You do this by creating two sockets in java. One socket will listen for your game connection and the other one will establish the connection to the game server. A roundtrip of a packet would look like this: Game =>...
  10. Nothilvien

    Help me understand the logic of this function

    Ah a struct makes more sense :) As noted early this code reads and parsed the header (12 bytes) (EDIT: The header should only be 8bytes, as the INIT takes 4bytes and is not part of the header)...
  11. Nothilvien

    Help me understand the logic of this function

    int nProcPosition = Processes Position int nRecvPosition = Receive Position int pRecvBuffer = Buffer containing received data HEADER = Expected Size of Header (looks like its an buffer?) size is determined by sizeof() const uint INITCODE = Expected first 4bytes as integer of data The method...
  12. Nothilvien

    Server emulator development?

    i would definitely be interested in helping to develop a server, but i'd prefer if its tailored to Fantasy Frontier Online (You must be registered for see element.) if thats the most advanced client. We can build the server with the idea of a reusable 'base' in mind, so that we can abstract...
  13. Nothilvien

    Server emulator development?

    I was wondering wich of the Aura Kingdom Clients is the most advanced one? I heard there are many publisher, Hong Kong, Japan, Europe (Area Games) If you were to develop a server wich client you would want to support or makes the most sense to support (english language)?
  14. Nothilvien

    ez2on find out how to start the game

    Hey, I don't have a problem with setting breakpoints, and Phant0m isn't needed as there are no anti debug mechanics. My problem is more about my own skills and understanding of the instructions. I can do basic stepping and understand some jumps, but I cant wrap my head around how to analyse the...
  15. Nothilvien

    ez2on find out how to start the game

    Hey, thanks for the tips, but unfortunate the problem is I don't know what parameters to pass or how to find out where the clients dismisses the parameter as correct/false to analyse what it expects. I can see in ollyDbg the parameters I pass, but I fail to set a breakpoint on memory access to...
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