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Recent content by pafa7a

  1. pafa7a

    [Development] MuServer on Node.js

    update: I’ve decided to drop the JSDocs thing and convert everything to Typescript, as it seems like everyone expects it as a default. I’m not a huge fan of it, but I am not the important thing here and if that will make others to join the project more easily - I’m happy Successfully migrated...
  2. pafa7a

    [Development] MuServer on Node.js

    just a progress update: Login, character preview, character create and character delete are now done. Now I'm working on character entering the world part
  3. pafa7a

    [Development] MuServer on Node.js

    Let's stop that discussion here. It's becoming totally out of scope of this thread. Whether or not JS can handle everything or it will be a total fail - it depends mainly on the quality of the code & architecture. Let's see what's gonna happen. AFAIK noone tried that, so you can't say if it's...
  4. pafa7a

    Feedback: Should we add a market place for paid server content?

    I'm totally against that idea. Instead, I'd encourage for more open-source projects where the authors can put "buy me a beer" button or something in README file or mention other channels for providing paid support. You're going to introduce more problems than solutions with that service. At the...
  5. pafa7a

    [Development] MuServer on Node.js

    update: - WebAdmin: 3 box settings added to logs pages. Clear logs, reload logs, delete logs - WebAdmin: When you visit the logs pages, it will first get the latest 500 logs stored in ElasticSearch (500 logs for 3ms :) ) for the respective app and then will continue with real-time logs -...
  6. pafa7a

    [Development] MuServer on Node.js

    I'm happy to share with you that now we can start & stop & control servers from the mu-admin server (directly from the browser) :) Demo: You must be registered for see element. Update: - MuWebAdmin: the main menu now supports sub-menus + automatically detects the active one - MuWebAdmin: you...
  7. pafa7a

    [Development] MuServer on Node.js

    His repo is unavailable, but you can explore the code directly from npmjs: You must be registered for see element.
  8. pafa7a

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    I don't see a screenshot with RageFighter character?
  9. pafa7a

    [Development] MuServer on Node.js

    progress update: Account authentication handler in the JoinServer - done. We have a new server called "WebServer" that contains 'mu-web-admin" directory which is a Next.js project. So far I've implemented the protected pages & routes logic, implemented the login & auth mechanism, security...
  10. pafa7a

    [Development] MuServer on Node.js

    I also can't wait to see what will happen when I start implement the GameServer critical part. If node.js can't handle it most probably will end up by splitting some part to a different language (for example Rust) that can be a separate process started from Node and doing it's thing. Will see :D...
  11. pafa7a

    [Development] MuServer on Node.js

    Update 11.04.2023: - Updated root README.md - Created a Discord server for the project - You must be registered for see element. - The libs "mu-packet-manager" and "mu-db" are now publicly available in npmjs.com - JoinServer TCP handlers are moved into separate files - Added handler for login...
  12. pafa7a

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    can't you see that this is a development section? Not a "flex section". If you don't have any plans to contribute to the project but only share videos/screenshots of your private work and trying to sell it for $5 - please better stop that
  13. pafa7a

    [Development] MuServer on Node.js

    Thanks for the suggestion. I've updated the README file and added a guide how to use the project + "dockerized" the project, so there are two ways of setup
  14. pafa7a

    [Development] MuServer on Node.js

    You must be registered for see element. This is the main that I'm using while building the node.js project. The only changes in the client that I've did was to change the IP and the port
  15. pafa7a

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Search for "44405" and you will find the IP as well
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