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the client evo source is freely available in several places including my project 137.
i don't know why so many people have so much trouble finding it
here is the full client source You must be registered for see element.
[Added in a seperate post due to weird formatting issues with the url]...
yeah. Doing that would definitely require some changes in one or more of the client files.
From my work on project 137 I would say that it is almost certainly hard coded into trose.exe. That's where all the other display items are coded. Things like speech bubbles and items popups.
It wouldn't...
I recently discovered a slight bug in my 137 source that might have been causing this.
I haven't had a chance to push up a fix yet though.
The problem (with my code) is that I changed the format of equipable items in CItem.h but I missed a single struct that still uses the old method of...
start by removing the ability for the client to recalculate everything after the server has already calculated it.
Oh wait... I already did that in my released source.
The problem is that in the standard configuration the server calculates all the stuff like combat damage, healing and then...
what server are you using?
If you are using arc then you will need to add your portal to the IFO and STB files
If you are using osrose then you need to also add it to the warpgates database table as that's where the server loads them from.
iwith osrose, if you don't have a valid telegate in...
That is a very good question (questions)
Yes the code is working. I have compiled the entire project including all the 3rd party stuff and got every part working properly.
Everything is included in the donor 137 client that I link in my project 137 page at osrose.
I have made a lot of changes in...
137 is actually full evo but it still contains a tag somewhere to compile as pre-evo (i think. i know someone who did it but I'm not sure how precisely)
having said that though, there really isn't a lot of difference between evo and irose as far as the source goes.
Evo just has a few things...
You know that source was already out there right?
i just collated it into a working package and worked on fixing a few bugs and modifying it to work more efficiently. :)
Just glad to be able to help out
The project 137 section of the osrose forums contains all the evo sources (including server) plus a hybridized version of a dev rev 2 server that will work with the client files.
Most of the work done on the client to this point would need to be either removed or added to the server if you...
This is a weird bug that seems to be related to the code that decides what equip slot to use.
It appears to only happen when using compiled 137 source and the Arcturus server that comes with it.
I use a modified OsRose server and I don't see this problem at all with my 137 client.
In fact when I...
Take a look at the reply i wrote to this tutorial when you posted it at osrose.
very nice tut but a note to the unwary.
It might cause some serious issues if you apply it directly to an evo server since the LIST_SKILL.STB file formats are different and the buff skill utilized here includes a...