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Recent content by RealCoderZ

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    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Search in WSclient.cpp BYTE Version[SIZE_PROTOCOLVERSION] you will find there
  2. R

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Set Item FIX Thanks to zipper20032 For Helping on that! void CSItemOption::CheckItemSetOptions() { BYTE byOptionList[30] = { 0, }; ITEM* itemTmp = NULL; ZeroMemory(m_bySetOptionList, sizeof(BYTE) * 16); for (int i = 0; i < MAX_EQUIPMENT_INDEX; ++i) {...
  3. R

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    You must be registered for see element.You must be registered for see element.You must be registered for see element.
  4. R

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    /////////////////////////////////////////////// //////////////////////////// Rendering of information windows (used for help, item, and skill information windows)/////// /////////////////////////////////////////////// ////////////////////char TextList[50][100];int TextListColor[50];int...
  5. R

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Use o->Angle instead of o->Color & BIG Thanks @leorond
  6. R

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    For me i put in _TextureIndex.h After BITMAP_GENS_RANKBACK, EDITED: BITMAP_UI_MACRO_BEGIN = 31760, BITMAP_UI_MACRO_END = BITMAP_UI_MACRO_BEGIN + 12, & #define MAX_CLASS 7
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    [Development] Emoji/Emoticon System, and some others toys...

    Any intention for sharing @solarismu ?
  8. R

    [Release] MuClientTools Season 16 part 1.1

    Any Help with opening .gfx / .dds Files ???
  9. R

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Better Fix Due to long loading in switching between 2 Screens and may lead to disconnect Change in void MainScene(HDC hDC) if (GrabEnable && iCaptureMode == 1) { g_pChatListBox->AddText("", Text, SEASON3B::TYPE_SYSTEM_MESSAGE); } To if (GrabEnable && iCaptureMode == 1 && g_hWnd ==...
  10. R

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Anyone got CNewUIItemTooltip Class ??
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    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    If you want to Show All Players Name Without Point the mouse on the Character In Function >> void SEASON3B::CNewUINameWindow::RenderName() Just remove check "g_bGMObservation" Variable :wink:
  12. R

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Thx For your Fixes. void OpenPersonalShop(int iType); // Is useless Fix Personal Shop Update Inventory Size and all will be fine #define MAX_INVENTORY (COLUMN_INVENTORY*ROW_INVENTORY)+((COLUMN_INVENTORY*2)*ROW_INVENTORY)
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    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    Fix For Seperate Windows All Actions >> if (g_hWnd != GetActiveWindow()) { return; } in Begining of MainScene Function
  14. R

    [Development] Source Mu Main 1.03.35 [Season 5.1 - Season 5.2]

    @You must be registered for see element. Thx bro For Helping, The problem was in SKILL_STRUCT just Found now Correct One for 6.3 typedef struct // SIZE: 0x58 { char Name[32]; // 0x00 WORD Level; // 0x20 WORD Damage; // 0x22 WORD Mana; // 0x24 WORD AbilityGuage; // 0x26 BYTE Distance; // 0x28...
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