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Recent content by Ronan

  1. Ronan

    [Lua] MapleStory iTCG Emulator

    Hi everyone, Here comes a TCG emulator with an objective to render playable MapleStory iTCG. While the code that builds the emulator per-se won't be available, the important part in regards to creation of new cards, meaning, the building block for the card game is! Which makes for an asset...
  2. Ronan

    MapleQuestAdvisor

    Put it simply, it's a program running outside the usual client, that brings to the player who is looking after some quest to play a desirable "next quest". It is designed to run by first configuring the "player" for this program. Need to place CSV-files having this player data. By the way, it...
  3. Ronan

    MapleQuestAdvisor

    A road planning tool for cruising quests in MapleStory ============= Link: You must be registered for see element. This is an standalone application which aims to tell promising quest trajectories for theplayer to run at a given time. For this release version, it is needed to manually insert...
  4. Ronan

    Guida Source | Christmas 2020 Release

    Interesting release! It also contains several nods to structures YeLLoW mentioned to me last month. Java 14 compat (actually he mentioned 15+, but who's counting), maven, graald... Props for the updated stacks usage!
  5. Ronan

    [v83] HeavenMS

    Since the write of that guide, the MapleMobBookUpdate has got through a few step changes… To sum them up, getting the program to update the drops on the XML goes as follow: • Build the project, thus having a "MapleMobBookUpdate.jar" file; • Copy the "lib" folder, and paste it inside...
  6. Ronan

    ElationMS Source (HeavenMS Based)

    That log wouldn't actually incur in a problem, rather an info on missing content. From that log alone those maps would still get loaded, although with empty strings on mapName/streetName.
  7. Ronan

    v83 "HD" Client

    Ah and btw, nice release by all means!
  8. Ronan

    v83 "HD" Client

    Hmm, quite a oof-ers when laid like that y'know, ideally this client runs neatly on any v83 source... HeavenMS being brought into topic here is kinda overkill, that's my two-cents. And why not "your source"? Even using the open-sourciness development state of HeavenMS' you can tailor up a...
  9. Ronan

    [v83] HeavenMS

    @TagStory PlayerNPC dc'ing is regarded as a client crash due to an unexpected "scriptid" within the Wz files. Next time you find a PlayerNPC dc'ing you, look up on the DB table "playernpcs" the scriptid of that one and check it against the scriptids you have available in your Npc.wz files.
  10. Ronan

    Private What do I have to learn to be able to understand Maplestory Dev?

    Well, in summary, all languages you need to know are those that are being used in the source code and stack you're using. If some scripts' file extension uses *.py naturally you should get a grip on Python, etc. From my knowledge, maple servers generally use one source language, one script and...
  11. Ronan

    Private What do I have to learn to be able to understand Maplestory Dev?

    Hi there. A suggestion for your first steps into development on a big project, that I used back when I initially booted improvements on a source that I've been developing on: try practicing some minor changes (almost trivial) on places that you know very well where are you changing (this is...
  12. Ronan

    Why we use Javascript for scripting instead of Java

    Essentially, one will not want to compile code that'll get to run just on a faraway map by a faraway NPC. It'd be too much resource consuming for a simple task, assuming the great amounts of those simple tasks scattered along the code. That's a task for a script, which will run one-time in a...
  13. Ronan

    Why we use Javascript for scripting instead of Java

    There are a fair few reasons to why to use script languages over compiled languages for some mechanics in the system. At first, one should think about: what is going to be implemented, is it "core mechanics" or "superficial mechanics"? Core mechanics are considered the substantial code elements...
  14. Ronan

    [v83] HeavenMS

    Nope, aran skills still have it's issues. Which kind of error appears on dc? Usually dc crashes either means packet sent to client lack some bytes (error 38) or it's some wz related error.
  15. Ronan

    [v83] HeavenMS

    Thanks. Unfortunately, the development of this server source requires contingency changes into some of the Wz files. So, for people that want to keep pace of the server changes, the need of taking updated Wz changes into account is necessary... Regarding your stated issue between the Mob.wz and...
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