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Recent content by s4nta

  1. s4nta

    Daily Login Reward NPC

    Well, this feature is probably more complicated than just scripting a NPC -- on the bright side, it could be a very educational project if you go through with it -- here are some "big block" steps and questions that could spark some ideas on how to approach the problem. 1) What is this feature...
  2. s4nta

    [RELEASE] - V95 localhost (PDB leak version), early marry christmas

    I kind of fixed it? OllyDBG: 0066D329 -> PUSH 19E4FC But it only works on the first login try LOL then the stack pointer offset changes and I'm not gud enough to figure it out More context: The localhost patches `CNMCOClientObject::GetNexonPassport` (called from 005DBA77) to directly copy...
  3. s4nta

    xmas 2018 [Rust] incomplete GMS v201 server emulator

    Very good release much love xx
  4. s4nta

    Programming

    You must be registered for see element. honestly, jisupport nailed it -- there is no way to rush the process, but i can recommend a few courses on the fundamentals that i think everybody should master You must be registered for see element. You must be registered for see element. if you go...
  5. s4nta

    Web MapleBit login script with HeavenMS

    You must be registered for see element.
  6. s4nta

    Help to understand ODIN structure

    ctrl-f is your friend. many of the veterans here have spent years working on maplestory sources (lolrip) and desiring to instantly understand where things are just isn't reasonable if you're only starting out. if i were given a fresh source that isn't odin-based and wanted to implement...
  7. s4nta

    Memory Leak? MapleSolaxiaV2

    well, maybe !search is caching results (or adding items into some cache as it goes through XMLs)? that way, because the items now live in cache, the references won't be cleared, and generations will go up. as for ram, if you're running everything on your laptop, then i'm assuming this is some...
  8. s4nta

    Memory Leak? MapleSolaxiaV2

    i don't know if it's necessarily considered a memory leak -- based on very quick research, i found this link: You must be registered for see element. let's say you cache an entry in a hashmap (monster info, for instance) and it remains there without being garbage collected for 20 generations...
  9. s4nta

    MapleSolaxiaV2 Deadlocks?

    MapleCharacter.java:2256
  10. s4nta

    Could I realistically host a MapleStory server 24/7 on a Raspberry Pi?

    i've never attempted this, nor will i ever -- but consider clustering like 3 rpis? could have one dedicated to db, etc.
  11. s4nta

    How to find how much mem your server is using?

    you can see how much memory java is using by summing up vm size for the 3 java processes in task manager. as for shops, i believe odin handles it by disposing the npc script on shop open? not too familiar with source anymore so idk, but you probably know enough to add proper disposal if you...
  12. s4nta

    Could I realistically host a MapleStory server 24/7 on a Raspberry Pi?

    looking at the specs for the model 3, imo memory is the bottleneck here -- honestly i doubt you'd be able to host a server on it. consider the amount of memory used for the jvm, the game itself, the memory leaks, plus os and mysql. additionally, i'd caution against using flash memory for swap...
  13. s4nta

    [xmas 2017] 100% random sbc

    rice nelease
  14. s4nta

    Starting a v189 server, clients?

    netsh
  15. s4nta

    [v83] HeavenMS

    Re: MapleSolaxiaV2 Release You must be registered for see element.
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