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Recent content by sagedonald

  1. sagedonald

    [Release] Lunia Server Files [2.6]

    JuhaniHonkala is the normal Lunia zip password
  2. sagedonald

    [Release] Lunia Server Files [2.6]

    The more the merrier! The thing is... as long as your source on Github does not contain AllM's intellectual property, then it should be fine. You would likely have to avoid posting the .b files, the .as files, but the rest would be code you have written yourself. Have not attempted porting the...
  3. sagedonald

    [Release] Lunia Server Files [2.6]

    The scripts for those stages can be found in the 2.7 files I leaked! \Database\Stages\Myth\MythBossStage01.as \Database\Stages\Myth\MythBossStage02.as \Database\Stages\Myth\MythBossStage03.as Do note that the Eternal Lunia client might not come with the necessary mobs for it however, so you may...
  4. sagedonald

    [Release] Lunia Server Files [2.6]

    You must be registered for see element. - Decryption Key - u6wbAqvpbISC9vRTeePf9pNRi-shLGxPk51-s3uyDUo To use this, extract the zip to some folder. It should look like the following: You must be registered for see element. Next, boot up VMWare Workstation. A google search away could...
  5. sagedonald

    [Release] Lunia Server Files [2.6]

    Hi, I am happy to admit that I am nearing completion of a completely isolated test environment for everyone to play around with. I've found some very old backups I had of Eternal Lunia, so I figured I might as well make an isolated virtual machine environment that has EVERYTHING needed to get...
  6. sagedonald

    [Release] Lunia Server Files [2.6]

    Use wireshark to sniff the server, and see if you are receiving server errors. The game will make HTTP requests to your API. The response from your server will tell you why. Probably due to your locales containing special characters, and your API not supporting those characters. Again, use...
  7. sagedonald

    [Release] Lunia Server Files [2.6]

    In the event that someone has a great enough desire for the Lunia 2.7 client that goes hand-in-hand with the files I previously leaked, you can download yourself a copy here: You must be registered for see element. (This client can be used to log into 2.7 leaked executables if you can bypass...
  8. sagedonald

    [Release] Lunia Server Files [2.6]

    Agreed. Reuploaded: You must be registered for see element.
  9. sagedonald

    [Release] Lunia Server Files [2.6]

    Change Icon Button not working is likely due to "DHTMLLib.dll" being missing from the Lunia folder. Plop that in from any previous Lunia version and youll be good to go. It shall call to the web file specified in your connectinfo.b from there. Lunia by default uses DYNUENCRYPT to send...
  10. sagedonald

    [Release] Lunia Server Files [2.6]

    The sad truth is that these executables are locked to hardware. The executable files themselves cannot be used unless they are cracked. -- (Not even I am able to use the executables anymore, despite having a machine that was originally registered to the executables). The database and API within...
  11. sagedonald

    [Release] Lunia Server Files [2.6]

    Perhaps you would all find the following useful: You must be registered for see element. This contains the official files including: v2.7 DB v2.7 ASP v2.7 AllM Official Admin Back-end You must be registered for see element. v2.7 Ingame Shop Code v2.7 Stage scripts, including underworld v2.7...
  12. sagedonald

    Lunia Online 3.1

    SS? Lobby and stage are perfectly compilable. The only one that will have trouble {potentially} compiling, is the LuniaClient.exe, which is not necessary since existing clients exist. If you are asking if there is a live private server, perhaps to sniff its packets and whatnot, then yes. You...
  13. sagedonald

    Lunia Online 3.1

    No. 2.6 has a lobby protocol of 20, while 3.1 has a lobby protocol of 23. In addition to this, there are a few packet differences which will prevent you from doing so. If you are interested in building a 2.6 server, I recommend starting on the source code re-released You must be registered for...
  14. sagedonald

    Lunia Online 3.1

    EDIT : InfoManager comes from compiling the project LuniaBase Also, make sure you compiling under the setting for Release_TW if you intend on using the client from lunia.info, which is what this was built to be compatible with.
  15. sagedonald

    Lunia Online 3.1

    The three branches are pretty much identical. The master branch may be the most up to date one, where Robotex had been working on getting the new info managers to read the 3.1 compressed data formats. The one I had normally been using was the FR_DEV one. As is, {granted you fix yourself a DB and...
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