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Recent content by shadowy

  1. shadowy

    DayZ 0.46 (any older vers besides 0.60/0.61) how to switch maps?

    It wasn't so difficult. Bohemia once again used a piece of code from ArmA3
  2. shadowy

    Dayz standalone client+server+save guide for dummies

    you need any build (based on 0.45) that fits old hive
  3. shadowy

    Throwing objects

    it is necessary to make in exe a script command, giving impulse to object. this works on server side, so it requires "addPublicVariableEventHandler"-based script. this is individual for each assembly. Since it uses a vector, you can make t based on the setVelocity and called setImpulse. c++...
  4. shadowy

    Throwing objects

    okay. Besides this, script allows you to customize both the strength and the vector individually by class of objects by their weight and add effects such as damage to fragile objects after throwingYou must be registered for see element.
  5. shadowy

    Throwing objects

    engine - this way cant support throwing two-handed items like weapons, melee etc
  6. shadowy

    Throwing objects

    old engine hasn't new throw system. the only correct way is the script. then this will work just fine.
  7. shadowy

    Epidemy Project ITA 0.53 heavly modded - with updater

    the problem is to protect it from envious idiots
  8. shadowy

    Epidemy Project ITA 0.53 heavly modded - with updater

    Alas, these projects are creating more problems for each other. Spam, ddos, gossip, mass donate:dontknow: Bohemia just doesn't do anything.
  9. shadowy

    Epidemy Project ITA 0.53 heavly modded - with updater

    like this You must be registered for see element. and You must be registered for see element.? All-saves,epoch-mod adaptation, new render based on dx9 A3 etc< based on 0.45 source. Unfortunately, such projects die under the massive ddos of the big trash projects. Just playing vanilla not...
  10. shadowy

    Epidemy Project ITA 0.53 heavly modded - with updater

    it was copy of the obsolete 20 years ago arena's build:laugh:
  11. shadowy

    Compiling DayZ 0.45.124252

    Create "buildNo.h" in root folder with this: #define BUILD_NO 1225
  12. shadowy

    scripts for DayZ Editor

    Create init.sqf in folder with your mission and put this code. "Scripts"(F4) is an obsolete and almost disabled function from ArmA2
  13. shadowy

    Compiling DayZ 0.45.124252

    bravo. but it's easier to change #define _ACCEPT_ONLY_SIGNED_DATA 1 to #define _ACCEPT_ONLY_SIGNED_DATA 0 :thumbup:
  14. shadowy

    scripts for DayZ Editor

    _classname = "M4A1";_pos = getpos player;_gun = createVehicle [_classname, _pos, [], 0, "CAN_COLLIDE"]; _arrAttachments = getArray (configFile >> 'CfgWeapons' >> typeOf _gun >> 'BaseAttachments'); {_att = _gun createWeaponAttachment _x;} foreach _arrAttachments; _arrMagazines = getArray...
  15. shadowy

    scripts for DayZ Editor

    _classname = "M4A1";_pos = getpos player;_gun = createVehicle [_classname, _pos, [], 0, "CAN_COLLIDE"];_arrAttachments = getArray (configFile >> 'CfgWeapons' >> typeOf _gun >> 'BaseAttachments');{_att = _gun createWeaponAttachment _x;} foreach _arrAttachments;_arrMagazines = getArray...
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