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Recent content by Shatter

  1. Shatter

    Welcome all ye who returneth

    Feeling old.
  2. Shatter

    Old Global MU website designs

    Hello, Here is full website package made by lavinelu back in 2006 which is exact replica of the official site you linked in your first post. Including setup info. You must be registered for see element. Enjoy! :wink:
  3. Shatter

    Lost Land MU | Season 1 - The Beginning | 2x Exp | Max 3 Clients | All Webzen Default

    Happened to stumble across this one upon checking in on RZ after a long time, sounds and looks promising with many active players! No choice but to download and register to have a blast from the past. Awesome work! i remember Lostland server from many years ago, same team behind this?
  4. Shatter

    ChatServer.exe

    Core server will run without it, but in-game friend system won't work without chatserver.
  5. Shatter

    [Help] How to remove Dark Lord ?

    SetByte(0x0065F24C,0x00); SetByte(0x0065F24D,0x00); SetByte(0x0065F24E,0x00);
  6. Shatter

    [Help] How to remove Dark Lord ?

    0065f249 mov dword ptr ds:[ecx],4625ac00 -> 0065f249 mov dword ptr ds:[ecx],0
  7. Shatter

    NPC's moving you to other maps?

    Simply put just make custom conf to define map number/position and then use gObjTeleport in NPC.Talk function. NPC.Talk int CustomNpc = GetPrivateProfileInt("GameServerInfo","TeleportNPCNumber",0,"..\\Data\\TeleportNPC.dat"); int CustomMap =...
  8. Shatter

    [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    Skill level requirement configurations were deleted from the files because you still need to edit Skill.bmd in client side for them to work correctly. Meaning, even if you set the levels to 1 in server settings they won't work properly in-game unless you edit client side to match the settings...
  9. Shatter

    [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    Are you using the db files provided in the files? i won't support non-md5 since it has no protection, but in order to change my files you need non-md5 joinserver and just change memb__pwd varbinary(16) to memb__pwd varchar(10) in MEMB_INFO. - S
  10. Shatter

    [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    Has worked for me on all 32bit systems so far, im guessing muserver doesn't have much 64bit compatibility since the whole code is ancient. i'm not saying it won't work on 64bit, but to avoid unnecessary and weird problems i'd recommend using just 32bit windows. - S
  11. Shatter

    [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    it is possible but requires some work, the left one is in message_kor.wtf and right one in text.bmd, client side. oh and i'll be posting the sources on github from now on, when i get it up running. - S
  12. Shatter

    [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    What do you mean? trading works fine for me. Are you saying if you use packet hack now it disconnects all? any info on how to reproduce this bug? never had or heard of it before.
  13. Shatter

    [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    8.5.0 revision posted in first page, new stuff among packet hack fixes. make sure to test them and report back if there are any problems. party gap system is currently only comparing the level of party leader and the player who's trying to join, i'll be developing it further so it checks...
  14. Shatter

    [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    they are, though the first one is wrong because its comparing the monster number to OBJECT_MIN, which should be OBJECT_MAX as in the second one.
  15. Shatter

    [Development] Bug Free Season 2 (Open Source) - 2014 Edition

    @Lejman mind sharing the packets? There is a filter in client side that excludes special characters and everything you add, but im guessing if you inject them directly to gs it screws up since there's no check for them server side?
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