local Sklv = 1
local StateLv = GetChaStateLv ( role , STATE_JLGLJB )
Sklv = Sklv + StateLv
local Check_A = math.max ( 0.02 , math.min ( 1 , ( 1 - Baoshi_NeedLv * 0.1 + Sklv * 0.15 - 0.3 ) ) )
local CheckFaild = Percentage_Random ( Check_A )
if Baoshi_NeedLv < 10 then <---- here lv...