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Recent content by SSFM

  1. SSFM

    Is anyone working on MS2 decryption?

    @Eric Why don't you try releasing some of your stuff and see if people are interested? :P
  2. SSFM

    Mabinogi (マビノギ)G13S1 test02 Server Files

    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files The server requires a client with the same packet structure. Another client could potentially run, but anything that is different between that version and the G13S1 JP client wouldn't work properly. Thus, I wouldn't really recommend using...
  3. SSFM

    Mabinogi (マビノギ)G13S1 test02 Server Files

    Re: [Release] Mabinogi (マビノギ)G13S1 test02 Server Files You will have to run the NPCCH1 every time, but you don't have to log on to the normal client with the npc account as far as I'm aware. I presume that is just done so that when the NPC Client (NPCCH1) connects, other players won't see that...
  4. SSFM

    deletexxxy

    Getting the source to a point where it is "feature complete" is pretty large task even for low version Maplestory. If I'm not mistaken, you still have numerous features in v0.62 that have not been implemented. For the sake of source code scalability, I'm of the opinion that you should really...
  5. SSFM

    deletexxxy

    YMMV. Doesn't work for me all the time. However, this might provide helpful insight: You must be registered for see element.
  6. SSFM

    deletexxxy

    Finally a reason to work with C++. I'll have to check this out when I get the time, and hopefully push a few pull requests your way. Nice release.
  7. SSFM

    [Sponsor] Your FREE gaming project

    Considering the volatility of this "market", I think this is actually a pretty fair trade-off. I personally would not consider it because I think it would be easier to host from my own computer until I've earned enough money to afford a dedicated server, but some people might not have that...
  8. SSFM

    [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    This is really impressive! It's quite the rarity to see server developments here that actually turn into anything. I also can't believe that I didn't know there was on online PC version of my favorite racing game ever! Very much looking forward to trying this. :) Keep up the good work! Now if...
  9. SSFM

    command help

    I mean, technically you could just grab the first character in the field's character list... But since a list is not guaranteed to maintain the same order, that isn't really the proper way to do it. Presumably, the map does not track the order in which players enter. Therefore, you cannot check...
  10. SSFM

    Skill PowerGuard V62

    What variable are you using to determine the damage dealt to the player? Is it in the same method? This code chunk is out of context and doesn't give us enough information to give a definitive answer. However, I can see from this line... damage -= bouncedamage; It appears that you are reducing...
  11. SSFM

    [Maplestory] [C#] [v62] New Source/Server Development (OMG it's not Odin)

    I kind of doubt you're being serious, but if you are then I would be more than happy to work with you. Shoot me a PM with your contact info if you really are interested.
  12. SSFM

    [Maplestory] [C#] [v62] New Source/Server Development (OMG it's not Odin)

    Who are you? Currently, we are a small team: TL Works - Server Host - Host of top-rated Terraria server, Teeria Legends SSFM/TehCupcakes - Lead Developer - Professional experience in C#, SQL, MVC, and more, with additional experience in Java, PHP, IDA, Game design, etc. "We" do not have a name...
  13. SSFM

    Private v83 on Windows 10

    You're very lucky if that works 100% of the time for you. Sometimes I get in right away, other times I have to try running it 4 or 5 times before it works. Of note, my MS v62 folder is on an old HDD. Maybe it needs to load some resource quickly, so putting it on an SSD might increase...
  14. SSFM

    LeaderMS v.62 | The Best Brazil MapleStory | GMS-like

    These were all issues in the original release, if I'm not mistaken. See here for more detailed info on changes: You must be registered for see element. Note that this source is still very buggy... But I like to think the English version is slightly better as I did fix multiple bugs while...
  15. SSFM

    Another localhost request (v72)

    Fair enough. I might just consider doing that. Just out of curiosity, what is really the difference between an unpacked client and a localhost? Obviously it requires removing GameGuard/HackShield, but what else is really involved that makes it so difficult?
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