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Recent content by StephanW

  1. StephanW

    io_scene_gzrs2 - Blender 4.1+ Map & Model Importer/Exporter

    quest map .rs mesh imported some data but no visual meshes like normal maps quest map collision can be imported quest map .elu's can be imported custom map meshes can be loaded, collsion won't be imported (probably cause of how gtkradiant maps are being generated) (I checked all the quest maps btw)
  2. StephanW

    io_scene_gzrs2 - Blender 4.1+ Map & Model Importer/Exporter

    Cannot wait where the .col functions for custom maps. :) so I can start cleaning up maps.
  3. StephanW

    io_scene_gzrs2 - Blender 4.1+ Map & Model Importer/Exporter

    Ngl the collision update is huge and would be a great help to fast tweak/fix current custom maps to make some a bit smoother as they currently are.
  4. StephanW

    Gunz Font

    I think it is also hardcoded into the client.
  5. StephanW

    3ds max 2010 tutorail + setup plugins

    I think files for 2018 are released on Gunz GG Discord, new plugins are done by Jetman. Better to move over to 2018 3ds max since it is faster and more stable to work with.
  6. StephanW

    [Release] Mansion objects

    I deconstructed parts of the Mansion map so you can re-use it to make new maps, maybe one day I should do this for all maps and make it as a mesh collection so people could make maps faster in the same style as the original maps (think of certain heights of walls, staircases etc.).
  7. StephanW

    [Release] Mansion objects

    You must be registered for see element.
  8. StephanW

    [RELEASE] Chroma's of the mummy avatar

    You must be registered for see element.
  9. StephanW

    io_scene_gzrs2 - Blender 4.1+ Map & Model Importer/Exporter

    Wooh I like it, we can see the sky and such in the files now : ) Cannot wait for more options for this importer!
  10. StephanW

    io_scene_gzrs2 - Blender 4.1+ Map & Model Importer/Exporter

    So far I know collision is not stored in any .elu model, should be in a .BSP but I have actually no clue how gzmap renegates it's collision or where it actually stores it. Feel free to send me a PM and I can send you a uncompiled custom map so you can have a look at the files. That would be...
  11. StephanW

    io_scene_gzrs2 - Blender 4.1+ Map & Model Importer/Exporter

    Correct, I tried several custom maps that were made with GTKradiant by players years ago, now I know that those maps have their issues and are not comparable with the original maps. So yeah I found a few issues; - does not build a proper/no collision, it does display like a collision dummy? - I...
  12. StephanW

    io_scene_gzrs2 - Blender 4.1+ Map & Model Importer/Exporter

    Oh I only imported it into Blender, have not tried to port it over into 3DSmax in order to export it. Edit: I think the importer does not properly bring over the collision, or at least I do not see it shown in the shape of the map. But I'll get back to this. Edit2: It does not port over the...
  13. StephanW

    io_scene_gzrs2 - Blender 4.1+ Map & Model Importer/Exporter

    Importing custom maps does work, I can see the dummies and the map. No lights cause of the custom map stuff being different as maps done by MAIET.
  14. StephanW

    The 'Show Off' topic

    I think an animated object is load in with the xml over collsion he made, so yes it is sort of baked into it, not like your new method.
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