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Recent content by SYJourney

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    Private Greetings; Consideration on MapleServer Idea

    It seems you are very focused on the custom content, but I'm wondering about the original v83 content. Ideally, you'd want to attract both players who are looking for custom content and ones who want the original gameplay. To me for example from a player's perspective it would be important that...
  2. S

    The great idea

    I think that it's important to notice that actually the way most handlers are implemented also violates SRP. This is because most handlers actually have two responsibilities: - Extract/Parse data from the message - Decide how to change the world state with that data The problem with this is that...
  3. S

    Increasing a certain drop rate

    I'm not sure what is unclear, you have all the things you need right in the code you posted. If you have trouble reading code, it would be more efficient to learn some more basics and then return to coding maplestory stuff. Here's what you can tell from the code you posted: If you look at the...
  4. S

    Increasing a certain drop rate

    You should mention what source you are using. The easiest thing is to find the method in your source which uses the drop rate and apply modifications there. For example, you could have a HashMap which stores the drop rate modification by item id.
  5. S

    Damage WZ Edit

    The most efficient thing would be to prevent wz edits in the first place. This is also because there are alot more wz edits which can be used for cheating than just skill edits.
  6. S

    [C++] Journey Client v83+

    Quick update: As said above, the project is still active. It's still alot of fun and I'll keep working on it from time to time. With the upcoming summer break I'll also have more time to spend. The last small things that I added were some passive buffs (Berserk, Mastery) and the skill inventory...
  7. S

    WZ [Help] Editing clickable area.

    Shop and Trade just make the client tell the server to move them into Cash Shop/MTS. So if you edit the handlers for those messages you can make them do something else. For example alot of servers make you move into fm if you press trade.
  8. S

    Changing monster stats v83

    Your problem lies in the way java treats it's objects. In line 3, you create a new MapleMonsterStats object and a pointer newStats which points to this object. But then in line 4, you abandon your newly created object. What you probably wanted to do is to copy the original stats to your...
  9. S

    WZ [Help]Trying to change the look of medal.

    Ui.wz/Nametag.img/Medal
  10. S

    [v176.1] IntrinsicMS | 3/2/2 | Customized Server | Wz Edits | Recruiting

    Re: [v145.1] IntrinsicMS | 3/2/2 | Customized Server | Wz Edits | Recruiting Good job! Did you ever fix mechs?
  11. S

    Invincible hack how to defense ?

    You would have to use use a launcher for that. Or just try out my suggestion, it should be rather simple actually. You need two things: 1. A lookup table which can be checked to see if a mob should damage the player or is a mob that naturally does not damage the player like the Tutorial Jr...
  12. S

    ArrayIndexOutOfBoundsException

    First off, that's a really confusing way to parse a number, why not just do: int ret = 0; for (int i = 0; i < count; i++) { ret += (message[index] & 0xFF) << (8 * i); index++; } return ret; I see that you are using it for short, but are you using it for long too? That would cause an...
  13. S

    Invincible hack how to defense ?

    I assumed they meant full god mode with "server side takedamage have not received".
  14. S

    Invincible hack how to defense ?

    If they are using invincible hack, they are likely training alone. Even if they have a mule mob control will pass to them again when they attack mobs. So why not use the position updates from the player + the ones from the monster control? Then if they do not send takeDamage despite colliding...
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    Maple Story encription

    That's definitely new, I remember being able to login fine a couple of months ago.
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