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Recent content by tofuman

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    [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    Now implemented the shops, courses (lobbies) and clients joining courses. A quick early video of that is here: You must be registered for see element. Now I'm hosting a pre-alpha server for the TXR community to try out. Battle code isn't implemented but you can choose a car, talk and drive...
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    [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    Just an update to say I haven't forgotten about this project. I stopped working on the project in October 2018 as I had other projects but have picked it up again and have been testing spawning NPC and bot players hopefully I'll have something where people can join and drive around with each...
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    [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    I've added the mia manager to github should these types of textures be used in other games You must be registered for see element.
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    [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    I took another look at the MIA texture files and their structure is pretty simple: 0x0000: Short - Texture Count 0x0002: Short - ???? always appears to be 1 0x0004: Pointer Table for Textures. One for every texture Texture Structure: 0x0000: Int - ???? maybe id or MIPMAP detail 0x0004: String...
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    [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    Okay so made a start on patching the client (looks like they added more bugs that cause crashing for instance attempting to login with when a server is unavailable causes the client to instantly close so I'll fix that). I still think there may be the client version 2.08.00 out there some where...
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    [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    Thanks for the client. I'm sad to see they never added anymore cars. They've added 2 new packet types 0x1500 and 0x1600 and some have additional sub types. And they changed some structures so currently can't login with it. So will be starting again with this client. At least there isn't an even...
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    [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    Just an update about the project. The Management server is coded. This handles all DB access. Currently supports SQLite and MySQL. can be installed as a service or run as a console application. I plan to add a management HTTP interface so the servers can be centrally managed by it. The Game...
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    [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    Thank you for your reply. Your knowledge of the game would be invaluable to me. Could we discuss on discord? ご返信ありがとうございます。 ゲームのあなたの知識は私にとって非常に貴重です。 私たちは不和について話し合うことができますか
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    [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    I lost motivation back in 2016. But have picked this up again recently I've worked out packets for logging in and loading up your saved car data. Also a few more menus worked out so creating a team is possible, entering car shop and part shop. Now that I have the server at a stage where I can...
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    [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    I've been busy with work over the past week so not been able to spend too much time. Still working on the packet structures. I'm pretty much done with the packets I have logged. There are still packets that handle initiating racing (seems to be packet 0x0700 which also has the movement/position...
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    [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    Here is the progress so far for everyone to test out: You must be registered for see element. I've included the client I've partially translated to English. It is nowhere near done but will get you through the menus. Also remember you can run the client with -w switch to run in windowed and...
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    [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    I found a screenshot of it on a cached version of their site. archive.org doesn't have the latest unfortunately but someone took a snapshot here: You must be registered for see element. and the image in question is on this page: You must be registered for see element. The in game HUD does look...
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    [SBOL] 首都高バトルOnline (Shutoko Battle Online) Server development

    For reversing the network protocol first look for the WinSock recv function in Ida. Then using a debugger trace the function and send the client a packet. See where it goes. Usually a client will have a function pointer table. Sbol was slightly different the way it looked up to get the function...
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