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Recent content by Tuur

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    Pristontale in Unity

    That godmode thing is only an idea (and isn't the most resource-friendly indeed). You could run make a server that runs on Linux (with or without Unity).
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    Pristontale in Unity

    Don't know how to explain... The server would basically look like a client from the outside (with controls to navigate the game), but do server stuff in the background.
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    Pristontale in Unity

    proceeds to ask 2 questions I'm thinking about releasing some stuff along the way like a repackage of the models, materials and the shaders ready to be used in Unity. If it starts to become something *big* I'll consider sharing everything. Server doesn't have to run in Unity, but it would be...
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    Pristontale in Unity

    Heheh I'm basically learning what I need to know as I go :): I remember that I spent ages on manually setting the textures on the models in 3Ds Max back in 2017 (like in the video on SunnyZ's YouTube). Now I figured out that you can just save the ASE as MAX in the folder with the textures and...
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    Pristontale in Unity

    ------------------------------ Update 21/06 ----------------------------- I wanted to play around with animations but I don't have my old files yet, so I dug up 3Ds Max 2012 from the deeps of the internet. Seems like there aren't many downloads around anymore for those old versions... Perhaps...
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    Community spirit - "Off Topic"

    Who's hanging around still?
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    Pristontale in Unity

    ------------------------------ Update ----------------------------- Haven't had time since my last update, but I should still have the code on my broken laptop. ------------------------------ Update 17/06 ----------------------------- Haven't had the time to check if I still have the project...
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    Pristontale in Unity

    I've been busy with university... I hope to have some spare time after the exams in January.
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    Pristontale in Unity

    Working on item system and equiping items but I haven't had a lot of time. I can equip items by pressing a button atm. Each item can have a model. Some code then checks the inventory if a certain item is equiped and draws the model stored in the item. If not it draws the default model. You must...
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    Pristontale in Unity

    The inventory is now fully working. It worked fine with 2 items in the video but once I tried to add more it derped... While debugging all these loops I cleaned the code up, so blessing in disguise I suppose. Turns out that when I had 2 armors of the same type (for example 2x Battle Suit), I...
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    Pristontale in Unity

    It proves to be more difficult to draw the inventory correctly than I had hoped... Things got complicated when I started moving items around. The background color is really messing me up. :hmmmm: You must be registered for see element. ----------------------------- Edit...
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    Pristontale in Unity

    Just an update. I ported all Archer and Atalanta heads (up to Tier 4) and bodies (up to D022/mB022) over to Unity. Currently working on the interfaces. Have some problems with rendering double sided transparent objects on top of each other. There must be a way to do this correctly since an over...
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    Pristontale in Unity

    I don't understand the following... These are the first 4 armors/bodies for the archer. You must be registered for see element. You must be registered for see element. You must be registered for see element. You must be registered for see element. They use 3 textures and 3 ASE files. You must...
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    Pristontale in Unity

    I figured it's easier to convert the ASE files to FBX, then import them in Unity without texture files. It will then auto generate blanks materials and texture files with the right names. Takes a bit more time but this isn't going to be a fast project anyways. Another question. Why are there no...
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    Pristontale in Unity

    Yesterday I had a bunch of problems getting animations to work properly. The were jumping and stretching all over the place. Managed to fix that by collapsing the motion trajectory scale. Having some trouble figuring out the headgear / crowns atm. :$: It doesn't help that I'm not familiar with...
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