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Recent content by UKIkarus

  1. U

    Iweb - Live chat logs

    This is what I meant, I added the code to reference said functions which allows it to determine the role names by the ID.
  2. U

    Some questions

    DBF folder in server files? also ID's up to 80 have the template characters assigned to them by default, create a dummy account in the DB starting with ID 80, after that they should be clear?
  3. U

    Iweb - Live chat logs

    Has anyone already done, or would anyone be interested in something like this? Here is what I have so far, it grabs the info from the logs file (based on the PW code and ported over to FW) and also resolves the roleID to the relevant names (added manually). You must be registered for see element.
  4. U

    Task.data structure?

    So much info to read, so many pointers, so much coding binaryreaders :*:
  5. U

    [Release] v496 Dysil's Wrath Server VM + Client + Guide

    Ahhh I see, what do you use to decompile/disassemble?
  6. U

    [Release] v496 Dysil's Wrath Server VM + Client + Guide

    Wait a minute, perhaps this is a stupid question... but are you saying the source code is available to alter and recompile these? (sorry I don't actually play FW/PW and am purely tinkering for fun) I'd be interested in having a look purely for educational purposes :)
  7. U

    OK, I may be missing some thing..

    I don't think it was implemented in the version of the editor you are trying to use... you can always edit it via hex? I don't know if I still have the source available for the GShop editor to hand, I'm a bit pre-occupied with other stuff at the moment but if you're willing to go down that...
  8. U

    Task.data structure?

    Well of course, this is what I'm doing... so then they exist for FW too? just people keep it very very quiet? Pity... Do you have one already? :o for fw? I'd be interested in seeing it working, just to see how it looks, heck, I don't even play the game... figured I'd just do it for fun you...
  9. U

    OK, I may be missing some thing..

    Am currently working on a few things at the moment for FW (I don't even play it haha but coding is fun :D) if you are still having issues I will try to find the old source files I had (changed laptop) unless you can find some out there? (have asked [B]ash if they still have a copy to save time...
  10. U

    Task.data structure?

    I guess not =/
  11. U

    sELedit Source?

    I see, that makes sense... but seems awful complicated for something that could be stored in a single location? Anyway, getting somewhere, it loads/edits/saves/exports to CSV/txt, while it's a bit slow due to VB limitations and my poor implementation of code, so far so good. Anything missing...
  12. U

    sELedit Source?

    Anyone know why, in the debug symbols it shows Equipment_Essence as having way more values? such as ID Name Quality Description Initial Enhancement Level Forbidden to transfer enhancements Equipment Type Is it alpha fashion equipment? Base Star Level Equip Mask Hide Equip Mask Show Mask...
  13. U

    Task.data structure?

    Anybody wish to assist me in any way? Currently breaking down the hex of the tasks.data1-tasks.data29 files and it makes sense AT LAST! Need assistance on reading the last few bytes to find the terminating spot for opening the next part, also need assistance on creating a method of saving the...
  14. U

    [Help] translate

    Since you asked, I'll try and explain... the text you pasted is simply UTF-8 Encoded text, all you need to do is convert it to win-1252 or You must be registered for see element.. If you want a quick and easy translation on the fly you can use this site You must be registered for see element...
  15. U

    Task.data structure?

    Anybody have any idea of the structure of the data for the tasks files in hex? it seems the pwtools sTaskEdit reads in the version from bytes 4-8 and then the number of entries from 9-12 and begins looping over that count as int32 values (4 bytes) but on the FW tasks the next 4 bytes = 29 The...
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