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Recent content by vinnieshuda

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    [Help] Wind tree Animation

    Most of gameengines using vertex bend or vertex displacement for leaf/bark animation. Eclipse engine using this technique too. Most of engine you can do this in shader, because you have acces to vertex buffer, before they rendered. Eclipse engine uses vertex color for this. So if mesh have...
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    [discussion] HunZ source

    Yep, but this is not only layout change :D We designed a totaly new skilltre, with new talents as you can see here: You must be registered for see element. ohh and i not mentioned, all of talents is globaly implemented on server side. So basically the talent works in server side, can modify...
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    [discussion] HunZ source

    hello, im Amph main developer of HunZ :D i know why anybody not use our source, because we heavily modified almost everything. Yes we fixed many glitch, improved performance, we modified the database structure and the database api too. We implemented many things like group system, vehicle. We...
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    [Discussion] Rewrite Warz/Infestation with collaboration

    Ok. spacefor5character.
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    [Discussion] Rewrite Warz/Infestation with collaboration

    Ok, then its time to leave this topic, cuz this topic is not about you, and i do not care about the explanation or correction ;) I only care to rewrite this.
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    [Discussion] Rewrite Warz/Infestation with collaboration

    Sry, i dont want to flame you. When i said "private", i think: you did it without any open version control. But i know your job, fixed bugs etc. So i misspelled the "private" mean, dont take it an attack.
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    [Discussion] GameServer Optimization

    logic fail... 300 ai run 300 cycle / sec. <- this is the ai at the moment implement global ai? global ai is 1 object, but must run through 300 zombie to navigate them.. so 1/s but on 300 zombie so... on 1 sec must be update 300 zombie... if not finished... server wait for finish... so no...
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    [Discussion] Rewrite Warz/Infestation with collaboration

    Nop. I got the new thing, i write a new engine (for emulate this), because this render is poop... Few day and the framework is ready for collaborate development.
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    [Discussion] Rewrite Warz/Infestation with collaboration

    Wait Gigatoni a few days, i got the repo, everything fine, but i want to finish the framework.. To begin develop a new engine with old features (inc. navmesh, scaleform, r3dnetwork etc) Cuz i think few about this, the best way is rewrite the whole engine and merge usefull things from warz is...
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    [Discussion] Rewrite Warz/Infestation with collaboration

    If need all function will be documented(commented) in the source of course.. but first we have lot of work.. Im implementing a basic dx11 render at the moment, will be pushed to github soon..
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    [Discussion] Rewrite Warz/Infestation with collaboration

    I think too github better, but... i clear the useless externals and moving to github.. I got the plan for development.. 1 - cleanup the full source 2 - dx11 render layer 3 - merge/implement back the usefull things from eternity (r3dnetwork, math etc) 4 - merge/reimplement mesh, texture, terrain...
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    [Discussion] Rewrite Warz/Infestation with collaboration

    Thanks, but i want public repo ;) Edit: 1gb / repo You must be registered for see element.
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    [Discussion] Rewrite Warz/Infestation with collaboration

    Re: [Development] Rewrite Warz/Infestation with collaboration Github is limited, if i know right..
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    [Discussion] Rewrite Warz/Infestation with collaboration

    Re: [Development] Rewrite Warz/Infestation with collaboration You must be registered for see element. Ok, here is the public repo. This is the original source, and the main goal is the total cleanup and rewrite.. Actualy i can add only 4 more dev, because its a free repo, but anybod can fork...
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    [Discussion] Rewrite Warz/Infestation with collaboration

    Re: [Development] Rewrite Warz/Infestation with collaboration Let me explain something.. Dnc failed because he did private development.. I want to create an open source development.. Where the devs can commit, push the code too, and everyone can sees the change.. I dont care about leechers...
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