Recent content by vinplayer

  1. V

    [Release] GSL clone without modding restrictions

    Some of the info output bu gcc -v: Target: i686-w64-mingw32 (this is, the compiler itself is 64 bits, but it generates 32 bits programs) gcc version 4.7.3 (rubenvb-4.7.4-release) The version is a bit old for now and I installed it a lot of years ago, so I am unsure about where I downloaded it...
  2. V

    [Release] Alternative HFS extractor

    I would like to clarify something about bsp paths. The true paths of .bsp are those that this program outputs. For example, the path of 01c.bsp is "maps/01c/01c.bsp". However, the game code requests bsp like this: "maps/01c.bsp". This is because "that function" in filesystem_stdio has...
  3. V

    [Release] Alternative HFS extractor

    I can confirm the paths. SHA1 of "EfFeCtS@EtC.0" (without quotes) is indeed 0A646393F0318DFF7098C58C7C561D8D3DE1D00D. The algorithms of the program couldn't find it referenced in other hfs files, maybe it is directly referenced by the dlls. Anyway, I will add it to the static table for the next...
  4. V

    [Release] Alternative HFS extractor

    This is an alternative HFS extractor. What distinguishes this from VZipFlip, it is that this one is designed to extract the whole HFS folder preserving game paths, which is the main point behind the program. Usage is simple. You select the vindictus "hfs" folder in one of the text fields, and...
  5. V

    [Release] GSL clone without modding restrictions

    Sure. I added now the source code as separate link. The source code is to be compiled with mingw32. By default, it compiles in "release mode", where the debug strings aren't shown anywhere. You can change that in the Makefile (release_static -> debug_static) and use the DebugView program if you...
  6. V

    [Release] GSL clone without modding restrictions

    Updated the file. Bsp files in data/maps folder would give an error, because the game opens those kind of files with the "p" flag, which forces the game to reject files outside a package. The new dll removes the p flag if the file exists in data (bsp modding in data/maps now works).
  7. V

    [Release] GSL clone without modding restrictions

    The original GSL has some restrictions on files that can be modded, it would, on purpose, restrict modding to only the following files/folders: - material - model (but the dll blocked paths starting by "models/player/_anim" ) - sound - maps - scripts/body_layer.txt, scripts/face_layer.txt, and...
Back