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Recent content by xStr0nGx

  1. xStr0nGx

    MapleStory mobbing

    Thanks! I'll get on it soon. :love:
  2. xStr0nGx

    MapleStory mobbing

    These are probably special handle mobs. Im talking about for example The Hill North of Henesys, when u kill a snail, a mushroom could spawn, and when u kill a mushroom a snail could spawn or none at all till u get some more mobs.
  3. xStr0nGx

    MapleStory mobbing

    Okay and how about the mob respawning? how does it work? I mean, you kill a mob and its broadcasted to everyone, cool, but what happen next? I've seen in some other servers that when u kill mob of type A a mob of type B spawns or another mob of type A or C.. or not at all. How exactly does it...
  4. xStr0nGx

    MapleStory mobbing

    That's not what I meant, I meant for the actual packets and actions that are taking place from the moment player A comes into the map to the moment player B kills a mob and the mob respawns. [and all that between] But thanks though.
  5. xStr0nGx

    MapleStory mobbing

    Hey, how exactly does the whole mobbing part work in maple? From mob spawns to mob respawns.. the actual code behind.. [including multi players] Thanks!
  6. xStr0nGx

    Library of IDB's for different versions with named addresses

    He just told you its for v95 and not v90. You could use any idb u want but they wont be accurate unless you love guessing.. Just update to v95 or make ur own named idb for v90. Good luck.
  7. xStr0nGx

    NPCs and Portals flicker in mini-map

    Re: NPCs and Portal flicker in mini-map Only for a short period around 5~6 years ago lol, I'll just wz edit or something I guess. That's a shame though.
  8. xStr0nGx

    NPCs and Portals flicker in mini-map

    Im not sure about v55, but as of v38, Scrooge and Fredrick were placed correctly at that upper foothold (I don't have a picture of that, but its basically the same design in every other maple version)
  9. xStr0nGx

    NPCs and Portals flicker in mini-map

    Sorry forgot to mention I was referring to the map design (fredrick isnt where its supposed to be) :(
  10. xStr0nGx

    NPCs and Portals flicker in mini-map

    Re: NPCs and Portal flicker in mini-map Erm one last thing, is that supposed to be like that or im just a victim to wz edited files? (The Fredrick NPC where he shouldnt be, not the cool weather effect I made) [updated to v62..] You must be registered for see element.
  11. xStr0nGx

    NPCs and Portals flicker in mini-map

    Re: NPCs and Portal flicker in mini-map Uh damn it. Lmao.
  12. xStr0nGx

    NPCs and Portals flicker in mini-map

    Hey, Is it happening because of the low version or some packet error I made somewhere? [Im referring to v55] You must be registered for see element. You must be registered for see element. (Its doing it in a pattern: first npcs appear then portals, then npcs disappear then portals and...
  13. xStr0nGx

    BMS chances formula(s)

    Thanks
  14. xStr0nGx

    remove damagecap guide fake?

    32767 is the maximum amount u can get on each stat. You need to find the max damage u can do on mobs by simply attacking them and see how much damage u deal. [If u maxed every single stat and equip, u'll be able to see a repeating high number, try to find at least 4 sequence digits or the...
  15. xStr0nGx

    NPC for noblese job advancement

    It doesn't contain/use "function action" which is the required method for multiple statuses. Here's an example untested and messy fix: (you can see how it should be done) var status = 0; function start() { status = 0; action(1, 0, 0); } function action(mode, type, selection) {...
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