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Recent content by XxОsirisxX

  1. X

    [v.83]Small problem

    Checking in the old source code for version 83, I found this: SendPacketOpcode ARIANT_SCOREBOARD=0xED ARIANT_SCORE_UPDATE=0x201 CATCH_MONSTER=0x1BA ------ In another "branch" of the source code, I found this: (I don't trust this one much tho) ARIANT_CATCH_MESSAGE=0x4F ARIANT_SCOREBOARD=0x9B...
  2. X

    My Character get dc after dc the Character without cloths

    What about your inventory, is everything there? What about the equipped items, are there? Check the database to see if your items are actually gone, in case they doesn't show up when you're in game. If your equipped items are gone, and just that, then maybe it's that when the server crash, it...
  3. X

    Help understanding NPC -> player talking

    Seems like "3" is your character, "9" is the NPC. This, in the "sendNextPrev("text", 3/9)"
  4. X

    My Character get dc after dc the Character without cloths

    But, when you try to play using the stripped character, does he has items in the inventory or you can't even log in with the stripped character? There is a lack of information.
  5. X

    Bingo!

    I'm pretty sure I know who you are, good to see you around :D. It's also really good to see someone with such a worry into the architecture of the code and the design patterns as well, most people (myself included) fail into the pure implementation of a whole architecture, since it's not always...
  6. X

    My Character get dc after dc the Character without cloths

    If your character is unable to log in, then it's probable that your character has an item which is not properly handled by your current source. In such case, you would need to remove said item from your character inventory in the database.
  7. X

    Find/Debug NullPointerException without wrong line output

    That's probably because you're not printing the stack trace... just the message. If I recall correctly, there is a class that handles the packets that are being sent by the server, your best bet would be to find the text "Exception during processing packet:" in the project, and make it print...
  8. X

    Some errors in XiuzSource

    Can't really tell which is line 50, but I believe it's the one with the "ns.start();" In which case, seems like NPCScript is not able to obtain the NPCScript.class from the Invocable.
  9. X

    Maplestory v83 how to bypass the max HP value?

    I'm not quite sure if I'm understanding the subject here. So, "value" in here is the current HP of the monster? If you're saying to make no validations and just send that as the packet to the monster HP, then I believe that isn't going to work properly. You're casting from a long to integer...
  10. X

    NPC help

    I may be wrong here. But I guess it's not the correct script. I haven't run it or anything, but I don't see a way that in line 355 there could occur an index
  11. X

    Java base or Alternative Language

    I don't know how Fly For Fun works, but I will assume it's like Ragnarok, were the client and server are made property of the user. In MapleStory Private Server case, it's just the server. The client, in another hand, is just IP redirected to the IP server of yours. This is the reason why you...
  12. X

    [Request] Modify A Method

    The "break;" does makes sense. I placed it so the loop don't do extra-loops and go straight to the point. If anything, I should of have to wrap the for loop with the "oreDropped" so it doesn't even do it again if an ore has already dropped. I just don't get why it doesn't works as expected...
  13. X

    NPC Generator

    Loser has to release something to RaGEZONE. We both dislike to release, so yeah.
  14. X

    NPC Generator

    The code has been updated, has the original post state. I know this probably won't be used at all :3, but just wanted to make it clear once again... There are cases this may not work as expected, due to SO MUCH validations that may not has been taken in consideration, and mostly also because I...
  15. X

    [Request] Modify A Method

    Honestly, I have no idea why it would fail and have such behavior, as what I did, was just to have one drop for the ores, and if it turns to have another ore, it would just ignore it and go for the next drop. Don't know, honestly.
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