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Recent content by Zach Orberson

  1. Z

    Anyone knowledgeable with DirectPlay8?

    You may be right about it not being encrypted, I'm just not sure where to go from here. I noticed that even the games prelauncher (a launcher for checking updates and logging in) has similar packets that the client sends I'd be willing to compensate anyone that could help me get this off the...
  2. Z

    Anyone knowledgeable with DirectPlay8?

    Thanks for that, main thing I need to figure out is decrypting the packets it sends.
  3. Z

    Anyone knowledgeable with DirectPlay8?

    I've got a small project that I'm working on to re-create an old MMO. Been digging around in wireshark and finding out that the game client used DirectPlay8 to connect to a server. It's an older game from 2008 a casino MMO to be exact. Not sure where to start from here. I can see the client...
  4. Z

    Reel Deal Live (Casino MMO)

    Anyone? Should this go in another section of the forums?
  5. Z

    Reel Deal Live (Casino MMO)

    Ok, not sure if I posted this in here before or maybe another section. Reel Deal Live (Phantom EFX) was a casino MMO that Phantom EFX ran from late 2007-2015. During that time I unfortunately never got to packet capture from the live server. I am basically starting from scratch and need to...
  6. Z

    [Release] Latest EVEmu Compile (07/18/2015)

    Quick question, I've compiled in the past and never ran into an issue. This is the one and only build error I get. 14>..\..\..\src\eve-server\fleet\FleetService.cpp(54): error C2780: 'std::pair<_Ty1,_Ty2> std::_Hash<_Traits>::emplace(_Valty &&)' : expects 1 arguments - 2 provided 14>...
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