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IGCN s16.1 Item code formula?

Junior Spellweaver
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1E005A0000000030FF0012 B8 B8 B8 B8 B8 00000C8FFFFFFFFFFFFFFFFFFFFFFFFF
FF.......Ancient

tangyi90 - IGCN s16.1 Item code formula? - RaGEZONE Forums

After the socket level is greater than 7, the Ancient value will be increased What is this formula
 
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Probably that's the formula for Ancient Socketed items. That editor is generating the item hex code from what you're giving in the editor.
1E 00 5A 00 00 00 00 30 FF 00 12 B8 B8 B8 B8 B8 00 00 0C 8F FF FF FF FF FF FF FF FF FF FF FF FF -> 32 Bytes (I'm guessing this is the correct ancient item hex code).

If FF is Ancient item setter byte, then the Item should be generated with Ancient options and not Sockets options.

Not sure if S16.1 is accepting this item and I think the calculation is done on that FF if you have 2 different items using the same byte. (Ancient + Socket)

What's happening if you have a normal Socketed item. The Ancient item setter byte is still FF or is changing/different?





 
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