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Does anyone else knows...

Junior Spellweaver
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Does anyone else knows what is unique option for Ophidia Amulet & Amulet of resistance?
 
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You can pre-set any options from this:

1 HP
2 MP
3 Attack
4 Magic Attack
5 Defense
6 Attack Rate
7 Defense Rate
8 Critical Damage
9 Critical Rate
10 Min Damage
11 Min Damage
12 Max HP Steal
13 Max MP Steal
23 Attack
24 Magic Attack
25 Max Critical Rate
26 Attack Rate
28 Critical Damage
29 Critical Rate
30 Sword Skill AMP
31 Sword Skill AMP
32 Magic Skill AMP
33 Magic SKill AMP
34 HP Steal
35 MP Steal-
36 Flee Rate
37 HP Auto Heal
38 MP Auto Heal
39 Add. Damage
40 Add. Damage
41 Skill EXP per skil
42 Skill EXP per skil
43 Alz drop Amount
44 Alz drop Amount
45 STR
46 INT
47 DEX
48 STR, INT, DEX
49 1 slot item drop
51 2 slot item drop
58 All Attack up
59 Defense
63 Heal
78 Bonus Axp
79 Skill Exp
88 Sp regen
97 Resist Cri Dmg
98 Resist Cri Rate
99 Resist Unmove
101 Resist Down
102 Resist knock Back
103 Resist Stunt
105 Horrnor
106 Exp Bonus Party
107 Exp
108 Exp Pet
109 Alz Drop
110 Alz Bomz
111 Craft Exp
112 Resist Amp
113 Attack All
114 Amp All
115 Attack All
116 Amp All
117 Speed Up

Check cabal.enc for the item categories and see what force options it has.
Item categories - for example: amulets - the options would apply for all amulets, Bracelets and etc.

P.S. Force options has 2 values: Percentage (%) or set amount.
Example: HP +2000 (Set amount) / Flee Rate 5% (Percentage - %)

Another tip:

value_type:
1= amount in number
[example: Add. Damage - 40 <- amount in number, percentage does not apply]
2= amount in percentage
example: [AMP - 7% <- amount in percentage, numbers does not apply]


In the evening I will do a tutorial, how to add your own force ID's + values and build options from the Force ID List provided.
 
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Junior Spellweaver
Joined
Aug 9, 2016
Messages
136
Reaction score
15
You can pre-set any options from this:



Check cabal.enc for the item categories and see what force options it has.
Item categories - for example: amulets - the options would apply for all amulets, Bracelets and etc.

P.S. Force options has 2 values: Percentage (%) or set amount.
Example: HP +2000 (Set amount) / Flee Rate 5% (Percentage - %)

Another tip:

value_type:
1= amount in number
[example: Add. Damage - 40 <- amount in number, percentage does not apply]
2= amount in percentage
example: [AMP - 7% <- amount in percentage, numbers does not apply]


In the evening I will do a tutorial, how to add your own force ID's + values and build options from the Force ID List provided.

Thanks for that wondaful Tips bro... (now im testing)
+1 LIKE FOR YA
 
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