Hello Guy here a simple guide about how to split server on 2 computer (or more)
for our example we go use my server config for you can see how it's setup :
server file use in this example without modification :
this server file don't have db you can use search button and get db shared on this forum for ran
Server 1 :
for our example we go use my server config for you can see how it's setup :
server file use in this example without modification :
You must be registered to see links
this server file don't have db you can use search button and get db shared on this forum for ran
Server 1 :
- OS : Windows server Enterprise
- CPU : Dual Xeon Dual Core 3.0 ghz (8 cpu)
- Ram : 8 Giga Bits
- MSSQL 2000 : login sa:123456
- IP For example ( 192.168.1.1 )
- Session Server | Login Server | FieldServer1 | FieldServer2 | AgentServer
- OS : Windows server Enterprise
- CPU : Dual Xeon Dual Core 3.0 ghz (8 cpu)
- Ram : 8 Giga Bits
- MSSQL 2000 : optional (can split DB too if you want for Ranlog if it's too bigger) > not use here for this example
- IP For example ( 192.168.1.2 )
- FieldServer3 | FieldServer4 | (additional Field if you want less lag)
Setup Server 1 (192.168.1.1)
for ranlog / ranshop / ranuser you need do the same setup on the server 1 (192.168.1.1)
4. Edit server file and Config
- Install MSSQL Server 2000 ( use in this example : mssql 2000 enterprise, I don't like mssql 2005), here we go use sa:123456 for setup server and ODBC
- Restore your 4 DB on this server ( we can split DB on the 2 server but here we put all in the server 1) here the basic server setup http://forum.ragezone.com/f248/guide-how-make-your-own-server-here-193104/
- Setup ODBC on Server 1
- rangame1
PHP:
[IMG]http://www.**********.com/images/odbc01.jpg[/IMG]
[IMG]http://www.**********.com/images/odbc00.jpg[/IMG]
[IMG]http://www.**********.com/images/odbc02.jpg[/IMG]
[IMG]http://www.**********.com/images/odbc03.jpg[/IMG]
[IMG]http://www.**********.com/images/odbc04.jpg[/IMG]
for ranlog / ranshop / ranuser you need do the same setup on the server 1 (192.168.1.1)
- FieldServer 1 : just edit the aerver.cfg with your ip
// ////////////////////////////////////////////////////////////////////////////
// Fieldserver1 cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name Field
server_max_client 2000 // edit your max player here
server_ip 192.168.1.1
server_service_port 5103
server_control_port 6002
// ////////////////////////////////////////////////////////////////////////////
// Field Server PK Setting
// pk [on/off]
// 1 on
// 0 off
pk 1
// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Malaysia (Terra)
service_provider 3
heartbeat 1
max_thread 4
// ////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 3
server_group 0 // game server group
server_number 0 // game server number
server_channel 0 // Channel number
server_field 0 // field number
// ////////////////////////////////////////////////////////////////////////////
// Session server
// session_server [server_name] [ip] [port] [userid] [userpass]
session_server session 192.168.1.1 6001 ran ran
// ////////////////////////////////////////////////////////////////////////////
// Agent server
// agent_server [server_name] [ip]
agent_server Agent 192.168.1.1
// ////////////////////////////////////////////////////////////////////////////
// user database setting value
user_odbc_name RanUser
user_odbc_user sa
user_odbc_pass 123456
user_odbc_database RanUser
user_odbc_pool_size 5
user_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// game database setting value
game_odbc_name RanGame1
game_odbc_user sa
game_odbc_pass 123456
game_odbc_database RanGame1
game_odbc_pool_size 5
game_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// log database setting value
log_odbc_name RanLog
log_odbc_user sa
log_odbc_pass 123456
log_odbc_database RanLog
log_odbc_pool_size 5
log_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// shop database setting value
shop_odbc_name RanShop
shop_odbc_user sa
shop_odbc_pass 123456
shop_odbc_database RanShop
shop_odbc_pool_size 5
shop_odbc_response_time 10
- FieldServer 2 : just edit the berver.cfg with your ip
// ////////////////////////////////////////////////////////////////////////////
// Fieldserver2 cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name Field1
server_max_client 2000 // edit your max player here
server_ip 192.168.1.1
server_service_port 5103
server_control_port 6002
// ////////////////////////////////////////////////////////////////////////////
// Field Server PK Setting
// pk [on/off]
// 1 on
// 0 off
pk 1
// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Malaysia (Terra)
service_provider 3
heartbeat 1
max_thread 4
// ////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 3
server_group 0 // game server group
server_number 0 // game server number
server_channel 0 // Channel number
server_field 0 // field number
// ////////////////////////////////////////////////////////////////////////////
// Session server
// session_server [server_name] [ip] [port] [userid] [userpass]
session_server session 192.168.1.1 6001 ran ran
// ////////////////////////////////////////////////////////////////////////////
// Agent server
// agent_server [server_name] [ip]
agent_server Agent 192.168.1.1
// ////////////////////////////////////////////////////////////////////////////
// user database setting value
user_odbc_name RanUser
user_odbc_user sa
user_odbc_pass 123456
user_odbc_database RanUser
user_odbc_pool_size 5
user_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// game database setting value
game_odbc_name RanGame1
game_odbc_user sa
game_odbc_pass 123456
game_odbc_database RanGame1
game_odbc_pool_size 5
game_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// log database setting value
log_odbc_name RanLog
log_odbc_user sa
log_odbc_pass 123456
log_odbc_database RanLog
log_odbc_pool_size 5
log_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// shop database setting value
shop_odbc_name RanShop
shop_odbc_user sa
shop_odbc_pass 123456
shop_odbc_database RanShop
shop_odbc_pool_size 5
shop_odbc_response_time 10
- Loginserver : just edit the lerver.cfg with this
// ////////////////////////////////////////////////////////////////////////////
// Loginserver cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name login
server_max_client 2000
server_ip 192.168.1.1
server_service_port 5001
server_control_port 6002
// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Malaysia (Terra)
service_provider 3
max_thread 4
// /////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 1
server_group 0 // server group
server_number 0 // server number
// ////////////////////////////////////////////////////////////////////////////
// Session server
// session_server [server_name] [ip] [port] [userid] [userpass]
session_server session 192.168.1.1 6001 ran ran
- AgentServer Config edit server.cfg
// ////////////////////////////////////////////////////////////////////////////
// Agentserver cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name Agent
server_max_client 2000
server_max_channel_client 2000
server_channel_number 1
server_ip 192.168.1.1
server_service_port 6000
server_control_port 6002
// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Malaysia (Terra)
service_provider 3
heartbeat 1
max_thread 4
// /////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 4
server_group 0 // game server group
server_number 0 // game server number
// ////////////////////////////////////////////////////////////////////////////
// Session server
// session_server [server_name] [ip] [port] [userid] [userpass]
session_server session 192.168.1.1 6001 ran ran
// ////////////////////////////////////////////////////////////////////////////
// Channel Setting
// channel [number] [pk on/off]
// 1 on
// 0 off
channel 0 1
//channel 1 0
//channel 2 0
//channel 3 0
//channel 4 0
//channel 5 0
//channel 6 0
//channel 7 0
//channel 8 0
//channel 9 0
// ////////////////////////////////////////////////////////////////////////////
// Field server list
// field_server [channel] [field num] [server_name] [ip] [port]
field_server 0 0 Field 192.168.1.1 5103
field_server 0 1 Field1 192.168.1.1 5104
field_server 0 2 Field2 192.168.1.2 5105
field_server 0 3 Field3 192.168.1.2 5106
// ////////////////////////////////////////////////////////////////////////////
// user database setting value
user_odbc_name RanUser
user_odbc_user sa
user_odbc_pass 123456
user_odbc_database RanUser
user_odbc_pool_size 5
user_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// game database setting value
game_odbc_name RanGame1
game_odbc_user sa
game_odbc_pass 123456
game_odbc_database RanGame1
game_odbc_pool_size 5
game_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// log database setting value
log_odbc_name RanLog
log_odbc_user sa
log_odbc_pass 123456
log_odbc_database RanLog
log_odbc_pool_size 5
log_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// shop database setting value
shop_odbc_name RanShop
shop_odbc_user sa
shop_odbc_pass 123456
shop_odbc_database RanShop
shop_odbc_pool_size 5
shop_odbc_response_time 10
- SessionServer Edit sserver.cfg
// ////////////////////////////////////////////////////////////////////////////
// Sessionserver cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name session
server_max_client 2000
server_ip 192.168.1.1
server_service_port 16000
server_control_port 6003
// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Malaysia (Terra)
service_provider 3
max_thread 4
// /////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 2
server_group 0 // server group
server_number 0 // server number
// ////////////////////////////////////////////////////////////////////////////
// user database setting value
user_odbc_name RanUser
user_odbc_user sa
user_odbc_pass 123456
user_odbc_database RanUser
user_odbc_pool_size 5
user_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// log database setting value
log_odbc_name RanLog
log_odbc_user sa
log_odbc_pass 123456
log_odbc_database RanLog
log_odbc_pool_size 5
log_odbc_response_time 10
Setup Server 2 (192.168.1.2) upload same server file than server 1
2. edit server config for fieldserver 3 and field server 4
map setting (glogic.rcc) in server 1 & server 2
[0] = fieldserver1
[1] = fieldserver2
[2] = fieldserver3
[3] = fieldserver4
now when all is done start in order
(in my server all map is open some map have hight exp so becarefull if you want open more map)
- Setup ODBC on Server 2
doing same setting like server 1
but edit this part in odbc with the server 1 ip and not server 2 ip
but edit this part in odbc with the server 1 ip and not server 2 ip
2. edit server config for fieldserver 3 and field server 4
- FieldServer 3 : just edit the cerver.cfg
// ////////////////////////////////////////////////////////////////////////////
// Fieldserver3 cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name Field2
server_max_client 2000 // edit your max player here
server_ip 192.168.1.2
server_service_port 5103
server_control_port 6002
// ////////////////////////////////////////////////////////////////////////////
// Field Server PK Setting
// pk [on/off]
// 1 on
// 0 off
pk 1
// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Malaysia (Terra)
service_provider 3
heartbeat 1
max_thread 4
// ////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 3
server_group 0 // game server group
server_number 0 // game server number
server_channel 0 // Channel number
server_field 0 // field number
// ////////////////////////////////////////////////////////////////////////////
// Session server
// session_server [server_name] [ip] [port] [userid] [userpass]
session_server session 192.168.1.1 6001 ran ran
// ////////////////////////////////////////////////////////////////////////////
// Agent server
// agent_server [server_name] [ip]
agent_server Agent 192.168.1.1
// ////////////////////////////////////////////////////////////////////////////
// user database setting value
user_odbc_name RanUser
user_odbc_user sa
user_odbc_pass 123456
user_odbc_database RanUser
user_odbc_pool_size 5
user_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// game database setting value
game_odbc_name RanGame1
game_odbc_user sa
game_odbc_pass 123456
game_odbc_database RanGame1
game_odbc_pool_size 5
game_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// log database setting value
log_odbc_name RanLog
log_odbc_user sa
log_odbc_pass 123456
log_odbc_database RanLog
log_odbc_pool_size 5
log_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// shop database setting value
shop_odbc_name RanShop
shop_odbc_user sa
shop_odbc_pass 123456
shop_odbc_database RanShop
shop_odbc_pool_size 5
shop_odbc_response_time 10
- FieldServer 4 : just edit the derver.cfg
- you need first copy one fieldserver.exe then edit it with your favorite hex editor search ".cfg" and edit the #erver.cfg here it will be derver.cfg it same thing for whole other field you will add and don't forget copy the cfg file and change his seting always
// ////////////////////////////////////////////////////////////////////////////
// Fieldserver4 cfg file
// ////////////////////////////////////////////////////////////////////////////
// server setting value
server_version 1
patch_version 1
server_name Field3
server_max_client 2000 // edit your max player here
server_ip 192.168.1.2
server_service_port 5103
server_control_port 6002
// ////////////////////////////////////////////////////////////////////////////
// Field Server PK Setting
// pk [on/off]
// 1 on
// 0 off
pk 1
// /////////////////////////////////////////////////////////////////////////////
// 0 Korea (Mincoms) (default)
// 1 Korea (Daum game)
// 2 Taiwan / Hong Kong (Feya)
// 3 China
// 4 Japan (Excite)
// 5 Malaysia (Terra)
service_provider 3
heartbeat 1
max_thread 4
// ////////////////////////////////////////////////////////////////////////////
// server type [type]
// [type]
// 1 : login server
// 2 : session server
// 3 : field server
// 4 : agent server
server_type 3
server_group 0 // game server group
server_number 0 // game server number
server_channel 0 // Channel number
server_field 0 // field number
// ////////////////////////////////////////////////////////////////////////////
// Session server
// session_server [server_name] [ip] [port] [userid] [userpass]
session_server session 192.168.1.1 6001 ran ran
// ////////////////////////////////////////////////////////////////////////////
// Agent server
// agent_server [server_name] [ip]
agent_server Agent 192.168.1.1
// ////////////////////////////////////////////////////////////////////////////
// user database setting value
user_odbc_name RanUser
user_odbc_user sa
user_odbc_pass 123456
user_odbc_database RanUser
user_odbc_pool_size 5
user_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// game database setting value
game_odbc_name RanGame1
game_odbc_user sa
game_odbc_pass 123456
game_odbc_database RanGame1
game_odbc_pool_size 5
game_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// log database setting value
log_odbc_name RanLog
log_odbc_user sa
log_odbc_pass 123456
log_odbc_database RanLog
log_odbc_pool_size 5
log_odbc_response_time 10
// ////////////////////////////////////////////////////////////////////////////
// shop database setting value
shop_odbc_name RanShop
shop_odbc_user sa
shop_odbc_pass 123456
shop_odbc_database RanShop
shop_odbc_pool_size 5
shop_odbc_response_time 10
map setting (glogic.rcc) in server 1 & server 2
now we need setup the field server with their respective map for each server
here mine setting from my server (maps.list)
here mine setting from my server (maps.list)
// [MAPNAME] [M,S] [F-SVR] [FLAGS] [NAME] [BGM]
// peace
// | commission free
// | | pk enable
// | | | free pk
// | | | | item drop
// | | | | |
innerzone_01.lev [0,0] [0] [1,0,0,0,1] [SG_Campus1F] outdoor.ogg
w_school_01.Lev [2,0] [0] [0,0,0,0,1] [SG_Campus] m7a.ogg
w_school_01_in_08.Lev [100,0] [3] [0,0,0,0,1] [StudyRoom1] m7a.ogg
w_school_01_in_08_2.Lev [101,0] [0] [0,0,0,0,1] [StudyRoom2] m7a.ogg
w_school_01_in_14.Lev [103,0] [3] [0,0,0,0,1] [StudyRoom3] m7a.ogg
w_school_01_in_14_2.Lev [104,0] [0] [0,0,0,0,1] [HistoryCentre] m7a.ogg
w_school_01_in_17.Lev [105,0] [3] [0,0,0,0,1] [Library] m7a.ogg
w_school_01_in_22.Lev [106,0] [3] [0,0,0,0,1] [SocietyRoom] m7a.ogg
w_school_01_in_31.Lev [107,0] [3] [0,0,0,0,1] [ScienceCentre] m7a.ogg
w_school_01_trash.Lev [102,0] [0] [0,0,0,0,1] [Dormitory] m7a.ogg
w_city_s_01.Lev [3,0] [0] [0,0,1,0,1] [SacredGateHole] m7a.ogg
innerzone_21.lev [4,0] [1] [1,0,0,0,1] [MP_Campus1F] outdoor.ogg
w_school_02.Lev [5,0] [1] [0,0,0,0,1] [MP_Campus] m7a.ogg
w_school_02_in_08.Lev [120,0] [3] [0,0,0,0,1] [StudyRoom2] m7a.ogg
w_school_02_in_08_2.Lev [121,0] [0] [0,0,0,0,1] [StudyRoom1] m7a.ogg
w_school_02_in_17.Lev [123,0] [3] [0,0,0,0,1] [ArtCentre] m7a.ogg
w_school_02_in_22.Lev [122,0] [3] [0,0,0,0,1] [Library] m7a.ogg
w_school_02_in_31.Lev [124,0] [3] [0,0,0,0,1] [StudentCentre1] m7a.ogg
w_school_02_in_33.Lev [125,0] [3] [0,0,0,0,1] [StudentCentre2] m7a.ogg
w_school_02_trash.Lev [126,0] [3] [0,0,0,0,1] [Dormitory] m7a.ogg
w_school_02_trash2.Lev [128,0] [1] [0,0,0,0,1] [2nd Dormitory] m7a.ogg
w_city_s_02.Lev [6,0] [1] [0,0,1,0,1] [MysticPeakHole] m7a.ogg
innerzone_31.lev [7,0] [2] [1,0,0,0,1] [PhoenixCampus1F] outdoor.ogg
w_school_03.Lev [8,0] [2] [0,0,0,0,1] [PhoenixCampus] m7a.ogg
w_school_03_in_08.Lev [130,0] [3] [0,0,0,0,1] [StudyRoom2] m7a.ogg
w_school_03_in_08_2.Lev [131,0] [0] [0,0,0,0,1] [StudyRoom1] m7a.ogg
w_school_03_in_14.Lev [136,0] [3] [0,0,0,0,1] [RenovationCentre] m7a.ogg
w_school_03_in_17.Lev [135,0] [3] [0,0,0,0,1] [ScienceCentre] m7a.ogg
w_school_03_in_22.Lev [137,0] [0] [0,0,0,0,1] [Laboratory] m7a.ogg
w_school_03_in_22_2.Lev [138,0] [0] [0,0,0,0,1] [PracticeRoom] m7a.ogg
w_school_03_in_31.Lev [141,0] [3] [0,0,0,0,1] [SuppliesRoom] m7a.ogg
w_school_03_in_33.Lev [142,0] [3] [0,0,0,0,1] [Library] m7a.ogg
w_school_03_trash.Lev [134,0] [2] [0,0,0,0,1] [Dormitory] m7a.ogg
w_city_s_03.Lev [9,0] [2] [0,0,1,0,1] [PhoenixHole] m7a.ogg
w_school_04.Lev [10,0] [0] [0,0,1,0,1] [LeonineCampus] s1.ogg
w_school_04_in_1f.Lev [11,0] [0] [0,0,1,0,1] [LeonineCampus1F] s1.ogg
w_school_04_in_2f.Lev [12,0] [1] [0,0,1,0,1] [LeonineCampus2F] s1.ogg
w_school_04_in_3f.Lev [13,0] [1] [0,0,1,0,1] [LeonineCampus3F] s1.ogg
w_school_04_in_b1.Lev [14,0] [2] [0,0,1,0,1] [LeonineCampusB1] s1.ogg
w_school_04_in_b2.Lev [15,0] [2] [0,0,1,0,1] [LeonineCampusB2] s1.ogg
w_school_04_in_b3.Lev [30,0] [0] [0,0,1,0,1] [LeonineCampusB3] s1.ogg
w_city_s_tunnel.Lev [17,0] [0] [0,0,1,0,1] [SG HolePassage] m7a.ogg
w_city_C_01.Lev [16,0] [1] [0,0,1,0,1] [TradingHole] m7a.ogg
ev_underpark.Lev [161,0] [1] [0,0,1,0,1] [Carpark 1] m7a.ogg
ev_underpark2.Lev [162,0] [2] [0,0,1,0,1] [Carpark 2] m7a.ogg
w_city_D_01.lev [18,0] [2] [0,0,1,0,1] [WharfPassage] m7a.ogg
w_blue_in_1F.Lev [19,0] [0] [0,0,1,0,1] [Hangout 1F_Ch1] m6a.ogg
w_blue_in_2F.Lev [20,0] [0] [0,0,1,0,1] [Hangout 2F_Ch1] m6a.ogg
w_blue_in_3F.Lev [21,0] [1] [0,0,1,0,1] [Hangout 3F_Ch1] m6a.ogg
w_blue_in_1F_ch2.Lev [150,0] [1] [0,0,1,0,1] [Hangout 1F_Ch2] m6a.ogg
w_blue_in_2F_ch2.Lev [152,0] [2] [0,0,1,0,1] [Hangout 2F_Ch2] m6a.ogg
w_blue_in_3F_ch2.Lev [154,0] [2] [0,0,1,0,1] [Hangout 3F_Ch2] m6a.ogg
w_blue_in_1F_ch3.Lev [151,0] [0] [0,0,1,0,1] [Hangout 1F_Ch3] m6a.ogg
w_blue_in_2F_ch3.Lev [153,0] [0] [0,0,1,0,1] [Hangout 2F_Ch3] m6a.ogg
w_blue_in_3F_ch3.Lev [155,0] [1] [0,0,1,0,1] [Hangout 3F_Ch3] m6a.ogg
W_Tunnel_3.Lev [26,0] [1] [0,0,1,0,1] [Trading3Passage] s1.ogg
w_Prison_01.Lev [27,0] [2] [0,0,1,0,1] [Prison] s1.ogg
w_city_E1.lev [28,0] [2] [0,0,1,0,1] [Middle Hole] m7a.ogg
w_city_E2.lev [29,0] [0] [0,0,1,0,1] [Root Hole] m7a.ogg
w_tradezone1.Lev [22,0] [0] [1,1,0,0,1] [MarketPlace] school.ogg
w_Total_suryun.lev [23,0] [1] [0,0,0,0,1] [PracticingYard] m7a.ogg
w_Wedding.lev [31,0] [2] [1,1,0,0,1] [WeddingHall] NULL
//
w_club_s_out.Lev [201,0] [0] [0,0,1,0,1] [SG E-Room Front] war.ogg
w_club_s_in.Lev [211,0] [0] [0,0,1,0,1] [SG E-Room] guild_war_2.ogg
//
w_club_h_out.Lev [202,0] [1] [0,0,1,0,1] [MP E-Room Front] war.ogg
w_club_h_in.Lev [212,0] [1] [0,0,1,0,1] [MP E-Room] guild_war_2.ogg
//
w_club_b_out.Lev [203,0] [2] [0,0,1,0,1] [Pnx E-Room Front] war.ogg
w_club_b_in.Lev [213,0] [2] [0,0,1,0,1] [Phoenix E-Room] guild_war_2.ogg
//
w_club_c_out.Lev [204,0] [0] [0,0,1,0,1] [Trd E-Room Front] war.ogg
w_club_c_in.Lev [214,0] [0] [0,0,1,0,1] [Trading E-Room] guild_war_2.ogg
//
prison_undercave.Lev [32,0] [1] [0,0,1,0,1] [PrisonTestZone] s1.ogg
undercave_bossroom.Lev [33,0] [1] [0,0,1,0,1] [Labatory7] s1.ogg
//
w_ep3_saintB_1F.Lev [46,0] [2] [0,0,1,0,1] [ep3_saintB_1F] s1.ogg
w_ep3_saintB_30F.Lev [35,0] [2] [0,0,1,0,1] [ep3_saintB_30F] s1.ogg
w_ep3_saintB_50F.Lev [36,0] [0] [0,0,1,0,1] [ep3_saintB_50F] s1.ogg
w_ep3_saintB_90F.Lev [37,0] [0] [0,0,1,0,1] [ep3_saintB_90F] s1.ogg
w_ep3_saintB_left.Lev [38,0] [1] [0,0,1,0,1] [ep3_saintB_left] s1.ogg
w_ep3_saintB_right.Lev [39,0] [1] [0,0,1,0,1] [ep3_saintB_right] s1.ogg
w_ep3_saintB_boss1.Lev [40,0] [2] [0,0,1,0,1] [ep3_saintB_boss1] s1.ogg
w_ep3_saintB_boss2.Lev [41,0] [2] [0,0,1,0,1] [ep3_saintB_boss2] s1.ogg
w_ep3_saintB_1B.Lev [42,0] [0] [0,0,1,0,1] [ep3_saintB_1B] s1.ogg
w_ep3_another_1.Lev [43,0] [3] [0,0,1,0,1] [ep3_another_1] s1.ogg
w_ep3_another_2.Lev [44,0] [3] [0,0,1,0,1] [ep3_another_2F] s1.ogg
w_ep3_another_3.Lev [45,0] [3] [0,0,1,0,1] [ep3_another_3F] s1.ogg
//
w_ep3_saintB_51F.Lev [51,0] [2] [0,0,1,0,1] [ep3_saintB_51F] m7a.ogg
w_ep3_saintB_52F.Lev [52,0] [2] [0,0,1,0,1] [ep3_saintB_52F] m7a.ogg
w_city_turnal_kangsi.Lev[74,0] [3] [0,0,1,0,1] [TerrorPassageI] m7a.ogg
w_city_turnal_kangs2.Lev[111,0] [3] [0,0,1,0,1] [TerrorPassageIII] m7a.ogg
w_city_turnal_kangs3.Lev[222,0] [3] [0,0,1,0,1] [TerrorPassageIV] m7a.ogg
w_sibuya_new.Lev [34,0] [2] [0,0,1,0,1] [Shibuya] m7a.ogg
w_event_uhaha.Lev [73,0] [3] [0,0,1,0,1] [TerrorPassageII] m7a.ogg
[1] = fieldserver2
[2] = fieldserver3
[3] = fieldserver4
now when all is done start in order
- sessionserver (server 1 : 192.168.1.1)
- loginserver (server 1 : 192.168.1.1)
- field1 (server 1 : 192.168.1.1)
- field2 (server 1 : 192.168.1.1)
- field3 (server 2 : 192.168.1.2)
- field4 (server 2 : 192.168.1.2)
- agentserver (server 1 : 192.168.1.1)
(in my server all map is open some map have hight exp so becarefull if you want open more map)
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