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[Release] Map only notices

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Junior Spellweaver
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Hello everyone,
I thought i would release my map only GM commands. (So i don't feel like I'm leaching as much)


In Players.cpp add: (i hope you know where)
Code:
        // Code made by ZeusMS
        else if(strcmp(command, "mnotice") == 0){ // Blue notice Map Only
            for(unsigned int j=0; j<Maps::info[player->getMap()].Players.size(); j++)
                PlayersPacket::showNoticeOneChar(next_token, 0, Maps::info[player->getMap()].Players[j]);
        }
        else if(strcmp(command, "mnotice1") == 0){ // Box Notice Map Only
            for(unsigned int j=0; j<Maps::info[player->getMap()].Players.size(); j++)
                PlayersPacket::showNoticeOneChar(next_token, 1, Maps::info[player->getMap()].Players[j]);
        }
        else if(strcmp(command, "mnotice2") == 0){ // Red Notice Map Only
            for(unsigned int j=0; j<Maps::info[player->getMap()].Players.size(); j++)
                PlayersPacket::showNoticeOneChar(next_token, 5, Maps::info[player->getMap()].Players[j]);
        }
        // End code made by ZeusMS

And for this part i couldn't find the creator (if you are him just say so and i will credit you)

Add in PlayersPacket.h:
Code:
static void showNoticeOneChar(char* msg, char type, Player* player);

Below:
Code:
static void showInfo(Player* player, Player* getinfo);

At the bottom of PlayersPacket.cpp add:
Code:
void PlayersPacket::showNoticeOneChar(char* msg, char type, Player* player){
    Packet packet = Packet();
    packet.addHeader(0x2d);
    packet.addByte(type);
    packet.addShort(strlen(msg));
    packet.addString(msg, strlen(msg));
    packet.packetSend(player);
}

And i think that covers it :)
 
Newbie Spellweaver
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Thank you~
I was trying to figure out how to make it map-only, haha.
 
Newbie Spellweaver
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you need a loop in 'showNoticeOneChar', otherwise i think it will just send the message to one player only

Edit: my bad.. its in the 'else if' statements
 
Last edited:
Junior Spellweaver
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Actually, no.

If you look at the for loops it sends it multiple times to each character on the map.

It works perfect for me.

EDIT: You beat me to it with your editing :p
 
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