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- May 14, 2007
- Messages
- 292
- Reaction score
- 2
Put this in Players.cpp
Right side pianus
Left side Painus
Crimson barlog
Summons all the lvl 11-19 monsters put it in the Players.cpp
Credits Go to there respectfull owners.
These can go anywhere in the file.
Right side pianus
Players.cpp}
else if(strcmp(command, "Rpianus ") == 0){ //Edited by Green45
Mobs::spawnMob(player, 8510000);
printf ("GM_%s has Summoned Rpainus.\n", player->getName());
}
Left side Painus
Players.cpp}
else if(strcmp(command, "Lpianus ") == 0){ //Edited by Green45
Mobs::spawnMob(player, 8520000);
printf ("GM_%s has Summoned Lpainus.\n", player->getName());
}
Crimson barlog
}
else if(strcmp(command, "Crimson") == 0){
Mobs::spawnMob(player, 8150000); //Edited by Green45
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
}
Summons all the lvl 11-19 monsters put it in the Players.cpp
}
else if(strcmp(command, "lvl 20") == 0){
Mobs::spawnMob(player, 9300064); // Edited By Green45
Mobs::spawnMob(player, 9300064);
Mobs::spawnMob(player, 9400511);
Mobs::spawnMob(player, 9400511);
Mobs::spawnMob(player, 1120100);
Mobs::spawnMob(player, 1120100);
Mobs::spawnMob(player, 1210103);
Mobs::spawnMob(player, 1210103);
Mobs::spawnMob(player, 9500151);
Mobs::spawnMob(player, 9500151);
Mobs::spawnMob(player, 1110100);
Mobs::spawnMob(player, 1110100);
Mobs::spawnMob(player, 9420005);
Mobs::spawnMob(player, 9420005);
Mobs::spawnMob(player, 2220100);
Mobs::spawnMob(player, 2220100);
Mobs::spawnMob(player, 9500152);
Mobs::spawnMob(player, 9500152);
Mobs::spawnMob(player, 2100100);
Mobs::spawnMob(player, 2100100);
Mobs::spawnMob(player, 9600001);
Mobs::spawnMob(player, 9600001);
Mobs::spawnMob(player, 2300100);
Mobs::spawnMob(player, 2300100);
Mobs::spawnMob(player, 9400568);
Mobs::spawnMob(player, 9400568);
}
Credits Go to there respectfull owners.
These can go anywhere in the file.
Last edited: