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[Release]New Mob Gm commands

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I'm Back
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Put this in Players.cpp
Right side pianus
}
else if(strcmp(command, "Rpianus ") == 0){ //Edited by Green45
Mobs::spawnMob(player, 8510000);
printf ("GM_%s has Summoned Rpainus.\n", player->getName());
}
Players.cpp
Left side Painus
}
else if(strcmp(command, "Lpianus ") == 0){ //Edited by Green45
Mobs::spawnMob(player, 8520000);
printf ("GM_%s has Summoned Lpainus.\n", player->getName());
}
Players.cpp
Crimson barlog
}
else if(strcmp(command, "Crimson") == 0){
Mobs::spawnMob(player, 8150000); //Edited by Green45
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);

}

Summons all the lvl 11-19 monsters put it in the Players.cpp
}

else if(strcmp(command, "lvl 20") == 0){
Mobs::spawnMob(player, 9300064); // Edited By Green45
Mobs::spawnMob(player, 9300064);
Mobs::spawnMob(player, 9400511);
Mobs::spawnMob(player, 9400511);
Mobs::spawnMob(player, 1120100);
Mobs::spawnMob(player, 1120100);
Mobs::spawnMob(player, 1210103);
Mobs::spawnMob(player, 1210103);
Mobs::spawnMob(player, 9500151);
Mobs::spawnMob(player, 9500151);
Mobs::spawnMob(player, 1110100);
Mobs::spawnMob(player, 1110100);
Mobs::spawnMob(player, 9420005);
Mobs::spawnMob(player, 9420005);
Mobs::spawnMob(player, 2220100);
Mobs::spawnMob(player, 2220100);
Mobs::spawnMob(player, 9500152);
Mobs::spawnMob(player, 9500152);
Mobs::spawnMob(player, 2100100);
Mobs::spawnMob(player, 2100100);
Mobs::spawnMob(player, 9600001);
Mobs::spawnMob(player, 9600001);
Mobs::spawnMob(player, 2300100);
Mobs::spawnMob(player, 2300100);
Mobs::spawnMob(player, 9400568);
Mobs::spawnMob(player, 9400568);
}

Credits Go to there respectfull owners.

These can go anywhere in the file.
 
Last edited:
Junior Spellweaver
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Re: [Release]Summing Commands

Lol. This is kyoot =)
 
I'm Back
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Re: [Release]New Mob Gm comands

Gonna release alot of Summon Mob commands but MapleFXP Repack v4 has lvl 1-10 with !noob so i'm not gonna waste my time on that one.
 
Newbie Spellweaver
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Re: [Release]New Mob Gm comands

Seems like a nice release.
 
Initiate Mage
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wth is a painus? and how are they new?

pianus = more than 1 piano o.o

Pianus is a big fish boss who inhabits in the last part of the Sea Gorge of Aquaroad, hes abiog lazy fish who, in a server can be owned easily. (except for his HUGE hp)
 
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Lol typo i didn't check spelling when i was typing changed now.
 
Newbie Spellweaver
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else if(strcmp(command, "Crimson") == 0){
Mobs::spawnMob(player, 8150000); //Edited by Green45
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);
Mobs::spawnMob(player, 8150000);

}

could just be

Code:
		else if(strcmp(command, "crimson") == 0){
			for (int i = 1; i <= 30; i++) { //change the 30
				Mobs::spawnMob(player, 8150000);
			}
		}
 
I'm Back
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could just be

Code:
        else if(strcmp(command, "crimson") == 0){
            for (int i = 1; i <= 30; i++) { //change the 30
                Mobs::spawnMob(player, 8150000);
            }
        }

Ye Could be but i like doing long ways gives me somethink to do when i'm bored.
 
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Sorry for the delay on the others i'll release tommrow but would anyone like a NPC that gives a person access to the GM map if they have a certain item like the event trophy *i'm thinking for gm events*.
 
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