Hi all, first of all i wanna say that i hope you like and i hope no one posted before
NOTE: Its my first thing i EVER realeased and im really noob to C++ so i am really proud of my self for making this haha
a few commands that easy teleports you to maps without remembering code!
and just a Snail event i was bored so i added lol :S
And if you ever used !eventslime and thought there was too many:
Please dont flame me or something because i know im not good at this
By the way you copy and paste it into Players.cpp under some of the commands: else if(strcmp(command, "blabla" == 0){ something like that Good Luck!
NOTE: Its my first thing i EVER realeased and im really noob to C++ so i am really proud of my self for making this haha
a few commands that easy teleports you to maps without remembering code!
Code:
else if(strcmp(command, "gmmap") == 0){
Maps::changeMap(player ,180000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
else if(strcmp(command, "henesys") == 0){
Maps::changeMap(player ,100000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
else if(strcmp(command, "ellinia") == 0){
Maps::changeMap(player ,101000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
else if(strcmp(command, "perion") == 0){
Maps::changeMap(player ,102000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
else if(strcmp(command, "kerningcity") == 0){
Maps::changeMap(player ,103000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
else if(strcmp(command, "lithharbor") == 0){
Maps::changeMap(player ,104000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
else if(strcmp(command, "orbis") == 0){
Maps::changeMap(player ,200000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
else if(strcmp(command, "ludibrium") == 0){
Maps::changeMap(player ,220000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
//else if(strcmp(command, "summon") == 0 || strcmp(command, "spawn") == 0){
else if(strcmp(command, "elnath") == 0){
Maps::changeMap(player ,211000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
else if(strcmp(command, "kft") == 0){
Maps::changeMap(player ,222000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
else if(strcmp(command, "omegasector") == 0){
Maps::changeMap(player ,221000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
else if(strcmp(command, "aquarim") == 0){
Maps::changeMap(player ,230000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
else if(strcmp(command, "leafre") == 0){
Maps::changeMap(player ,240000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
else if(strcmp(command, "mulung") == 0){
Maps::changeMap(player ,250000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
else if(strcmp(command, "herbtown") == 0){
Maps::changeMap(player ,251000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
else if(strcmp(command, "newleafcity") == 0){
Maps::changeMap(player ,600000000, 0);
printf ("GM_%s went to GM Map.\n", player->getName());
}
and just a Snail event i was bored so i added lol :S
Code:
else if(strcmp(command, "snailevent") == 0){
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 9500144);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 9500144);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 9500144);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 9500144);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 9500144);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 9500144);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 9500144);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 9500144);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 9500144);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 9500144);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 9500144);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 9500144);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 9500144);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 130101);
Mobs::spawnMob(player, 100100);
Mobs::spawnMob(player, 100101);
Mobs::spawnMob(player, 9500144);
PlayersPacket::showMassage(next_token, 1);
PlayersPacket::showMassage("A GM has made a Snail Event!", 1);
printf ("GM_%s has Summoned Snail event!\n", player->getName());
}
And if you ever used !eventslime and thought there was too many:
Code:
else if(strcmp(command, "nxslime") == 0){
Mobs::spawnMob(player, 9400202);
printf ("GM_%s has sent in a 'Pop up' notice.\n", player->getName());
}
Please dont flame me or something because i know im not good at this
By the way you copy and paste it into Players.cpp under some of the commands: else if(strcmp(command, "blabla" == 0){ something like that Good Luck!